Building a squad shouldn't require a detective board covered in red string. Whether you're marching across the map, hunting criminals, defending your Security Wall, or gathering resources, the heroes you send matter. These quick squad tips will help you choose the right crew for the job.
Chief's rule of thumb
The highest Power number isn't always the best squad. Hero skills, troop type, position, and what you're actually doing all matter.
Strategy examples
Load an example into the Formation Lab
These are examples, not one universally best squad. Older ones are marked for review against Gen 2 heroes.
Mark the heroes you own, set their stars, pick a mission. Saved on this device only (no account sync).
1 · Choose your heroes
Gen 3 — Coming Soon (not selectable)
Earthshaker Marcus · Phantasm Lexie · Tuba Duke
2 · Set development
Mark at least one hero as owned above.
3 · Select battle mode
Uses the Arena & Patrol lineup, with the PvE Squad example as an alternative. Open Arena & Patrol
4 · Formation
Tap a slot, then tap a hero in step 1 to swap it in.
Front row
5 · Why this squad
Showing the reference example. Mark owned heroes to adapt it.
PvE TipExperimental / Insufficient Evidence
Why this squad works
Save stamina. Move faster. Arrest more criminals.
Potential weaknesses
No owned Marksman to replace Ranger Rix.
This example predates the Gen 2 heroes and has not been re-validated against them.
Alternative heroes
No documented alternates.
Upgrade opportunities
Not enough data.
ArenaExperimental / Insufficient Evidence
Why this squad works
Verified Arena & Patrol lineup: Andre + Brooke front, Scarlett + Tony + Lucy/Rix back.
Potential weaknesses
No owned Guard to replace Titan Andre.
No owned Guard to replace Enforcer Brooke.
No owned Biker to replace Dual Scarlett.
No owned Marksman to replace Techy Tony.
No owned Marksman to replace Sunshine Lucy.
This example predates the Gen 2 heroes and has not been re-validated against them.
Alternative heroes
No documented alternates.
Upgrade opportunities
Not enough data.
These are not calculated as the mathematically strongest squad; there isn't enough combat data for that.
Hero Development
Compare Heroes & Upgrade Simulator
Power numbers only appear for an exact observed Star/Tier match or values you enter. Patrol and Deploy attributes show at the exact Star/Tier from the imported hero screens.
Observed example power
Scarlett468,000
Franklin135,720
These come from different Star/Tier states, so this is not a like-for-like comparison.
Dual Scarlett
Gen 1LegendaryBiker
Star 0 Tier 0
Current power
Insufficient data
Next tier preview
Insufficient data
Observed example: Star 4 Tier 2 = 468,000 power, next +45,100. Account-specific, not universal.
Patrol
Hero AttackKnown at Star 4 Tier 2 only
Hero DefenseKnown at Star 4 Tier 2 only
Hero HealthKnown at Star 4 Tier 2 only
Backup AttackKnown at Star 4 Tier 2 only
Backup DefenseKnown at Star 4 Tier 2 only
Backup HealthKnown at Star 4 Tier 2 only
Deploy
Biker AttackKnown at Star 4 Tier 2 only
Biker DefenseKnown at Star 4 Tier 2 only
Furious Franklin
Gen 2 — Part 2LegendaryMarksman
Star 0 Tier 0
Current power
Insufficient data
Next tier preview
Insufficient data
Observed example: Star 2 Tier 1 = 135,720 power, next +16,800. Account-specific, not universal.