Vault Trap event artwork — the Master of Heists standing over the alliance vault

Alliance Event

🏦 Vault Trap

Break In. Hit Hard. Take The Rewards.

⏱️ 30 MIN

Time to cause chaos

🏃 5:00

Rally countdown

⚔️ 1 : 2 : 7

Our troop recipe

🏆 YOUR DAMAGE

Controls your rewards

So… what are we doing here?

For 30 minutes the whole alliance throws everything it has at the Master of Heists. The catch: random, uncoordinated rallies waste damage.

Instead, our strongest available players take turns opening rallies while everybody else keeps piling in. The player leading the rally brings the rally buffs, so when a strong chief leads, your troops riding along hit harder too.

Strong captains → full rallies → more hits → more damage → better rewards

And the part people miss: your rewards come from your own total damage. You'll see the damage ranking afterwards, but you don't have to be Top 10 to walk away with good loot.

🗺️ The Vault Map

Tap anything. Jump straight to the part you need.

💉 First Things First: Give Us Your Syringes

Tranquilizer Syringe item icon

Those Tranquilizer Syringes from Intel? This is what they're for.

Donate them to the Vault before the event. Every Vault level bumps the whole alliance's damage against the Master of Heists.

Level 5 — MAX

Vault level

💥 +25% DAMAGE

Alliance damage

💉 1,900 total

Maxed out

"But I was saving those…"

Saving them for what? 😏

Syringes come from your daily Intel tasks and their entire purpose is making the Vault hit harder.

💰 1 syringe = 200 Alliance Coins

You get paid for donating AND the alliance gets stronger. Feed. The. Vault.

⏰ The 10-Minute Countdown

Three checkpoints before the doors open.

T-10:00

Everybody Get In Here

Vault is coming. Leadership is checking:

  • Who's online
  • Who our strongest available players are
  • Who can stay for the full 30 minutes

Supposed to captain but need to leave halfway through? Say something NOW. A missing captain leaves a hole in the rotation.

T-05:00

Captains, Check Your Orders

Leadership posts the rotation. You should be able to clearly see the

  • Captain order
  • Stagger time

🏦 Tonight's Vault Crew

Stagger: 35 seconds

  1. 1Zarael
  2. 2Player 2
  3. 3Player 3
  4. 4Player 4
  5. 5Player 5
  6. 6Player 6
  7. 7Player 7
  8. 8Player 8
  9. 9Player 9
  10. 10Player 10

Example only — your alliance posts its own crew.

T-00:00

Break In!

Vault opens. Captain #1 goes immediately, then #2, then #3, then #4 — each one waiting out the assigned stagger.

Now we keep that machine running for 30 straight minutes.

🎭 Choose Your Vault Job

Pick your job. The rest of this section adapts.

Congratulations. You have one job.

Don't break the rotation. 😂

Okay… you have a few jobs.

🦸 Hero HQ

Tap a hero to see why they're on the bus. Tap again for their full guide.

👑 Best For Leading A Rally

Captain picks. The best joiner is not automatically the best captain — the two lists are separate on purpose, and nothing in the newer roster beats this lineup for leading.

🆕 Updated for new heroes

The roster grew, so our Vault options did too. Andre and Vixen haven't been kicked out of the Vault crew — they just have company now. Welcome Sea-ah & Hikari. 😏

🤝 Vault Joiner All-Stars — Best For Joining A Rally

Tap any card for why we like them, the skill that helps, and where to place them.

Who should lead my joining squads?

When you join another player's rally, pay close attention to the hero placed in the first position — rally-joining skills can contribute to the overall rally.

Our current Vault favorites: 👊 Andre • 🦊 Vixen • ⚡ Sea-ah • ✨ Hikari

Use these heroes across your strongest available joining squads when possible. Your exact order depends on hero development, skill level, stars, which heroes you own, and how many deployments you can fill.

The goal is not one identical setup for everyone — it's putting your best rally-support heroes into the squads that will actually get the most action.

🦸 Build My Vault Joiner Squads

Tap a hero to slot them into the next joining squad. Tap again to remove them.

🦸Strongest Joining SquadPick a Vault joiner aboveFirst hero slot — then fill the rest with your strongest appropriate heroes.
🦸Second Joining SquadPick a Vault joiner aboveFirst hero slot — then fill the rest with your strongest appropriate heroes.
🦸Third Joining SquadPick a Vault joiner aboveFirst hero slot — then fill the rest with your strongest appropriate heroes.

Don't have all four? No problem. Use the best ones you actually own and have developed.

🤔 Who's On Your Roster?

Tap the heroes you own

Select who's actually on your roster and we'll suggest how to spread them across your first joining deployments.

🧩 Don't Have Every Recommended Hero?

No problem. Vault Trap is not an "own this exact lineup or give up" event. Prioritize the strongest useful heroes you do have.

Recommended Vault joiner pool

Then use your strongest remaining heroes to complete each squad.

⚔️ The Vault Recipe

🛡️ 10% + 🏍️ 20% + 🎯 70%

1 : 2 : 7

Max those Marksmen — up to about 70%

Use the 10 / 20 / 70 target for every Vault squad your troop counts allow. You won't build every deployment perfectly. That's fine — get as close as your roster lets you.

🔄 "How Am I Supposed To Join All These Rallies?"

Three squads, one very busy 30 minutes.

  1. 30:00

    🚓 Squad #1 → Rally #1

    1 / 3 squads busy

  2. 29:30

    🚓 Squad #2 → Rally #2

    2 / 3 squads busy

  3. 29:00

    🚓 Squad #3 → Rally #3

    3 / 3 squads busy

  4. 28:30

    😢 Another rally appears — no squad free

    That's okay. It happens.

  5. 25:00

    ⏳ Rally #1 finishes its 5-minute gather

    Marching out

  6. ~24:40

    💥 Hit the Vault

    Damage lands on the Master of Heists

  7. ~24:20

    🏠 Squad walks back in the door

    You have a squad again — go again

You have a squad again.

Jump into another available rally and keep the cycle spinning.

Note: march times vary. Parking closer to the Vault shortens the trip.

🧠 Vault Nerd Mode

For the people running the rotation.

🚨 Final Minutes

06:30

📢 Last Call!

Around 6:30 remaining, leadership can shout:
🚨 LAST CALL — EVERYBODY START RALLIES!

The "captains only" rule is off. If you can open a rally, open one — even with a single hero and a handful of troops.

Why? We want as many open rally seats as possible so everyone's returning squads have somewhere to go in the last few minutes.

05:20

⛔ But there's a deadline

The Vault closes when the 30 minutes are up. Your rally doesn't just need to start before then — it has to ARRIVE.

5:00 rally timer+~20s march=~5:20

So roughly T-05:20 is the last safe start under these timing assumptions. Start later and your rally may still be marching when the Vault slams shut.

Sad troops. No bonk. No damage.

📸 Screenshot This

Screenshot this one. Seriously.

🏦 Vault Trap — Cheat Sheet

Before

  • 💉 Donate syringes
  • ⏰ Online 10 minutes early
  • 📢 Read the rotation
  • ⚔️ Build 10 / 20 / 70
  • 🦸 Set your heroes

Captains

  • 👑 Know who's before you
  • ⏱️ Follow your stagger
  • 🚫 Don't freestyle the rotation
  • 🦸 Brooke + Scarlett + Lucy
  • 🔄 Watch for your next turn

Joiners

  • 🤝 Join the next available scheduled rally
  • 🚫 Don't cherry-pick Captains
  • 🔄 Keep your squads moving
  • 🦸 Watch your FIRST hero
  • GREAT JOINER OPTIONS:
  • 👊 Andre
  • 🦊 Vixen
  • ⚡ Sea-ah
  • ✨ Hikari

Final Minutes

  • 📢 ~06:30 → LAST CALL
  • 🚨 Everyone can start rallies
  • ⛔ ~05:20 → last safe start

Troops

  • 🛡️ 10% Guards
  • 🏍️ 20% Bikers
  • 🎯 70% Marksmen

💥 Keep the rallies moving.

Empty. That. Vault.