Rival State police forces facing off
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STATE SHOWDOWN — EVENT PREVIEW. This guide introduces the event's mechanics, scoring systems, and tactical considerations. Additional official gameplay imagery and verified details will be incorporated as they become available.

State Showdown

Two States. One Capitol. Ultimate Bragging Rights.

The challenge has crossed State lines! Two rival States enter a competition where preparation, teamwork, and tactical decisions determine who takes control. Build your strength, rally your State, and prepare for the ultimate Capitol confrontation. Will your State lead the charge or defend its territory?

State A

Blue Command

VS

State B

Red Command

Entry Requirement
Chief's Office Lv. 16+
Preparation
5 Days, 10 Hours
Capitol Battle
12 Hours
Featured Hero
Paramedic Pamela
Explore the Showdown

Briefing Room

Welcome to Showdown Command

Every major operation begins with a briefing. Choose your assignment and discover what awaits your State.

Understanding the Event

Two Ways to Score. Only One Way to Rule.

Panel A — State Victory

Control the Capitol. Claim the Victory.

  • • Hold the Capitol for 3 hours in a row and the win is yours.
  • • Nobody manages that? The State with the longest total occupation across the 12-hour battle takes it.
Continuous hold0.0h / 3h

Demonstration only — not live game data

Panel B — Personal Progress

Your Contributions. Your Rewards.

Event missions produce Personal, Alliance and State Points. These drive your individual rewards, the rankings, and who wins the Preparation Phase — but Personal Points do not directly decide the Capitol Battle.

Why does this distinction matter?
You could sit at the top of the personal leaderboard and still watch your State lose — the Capitol only cares about who holds it. Great personal scores earn great personal rewards; the final victory takes squads on the map.

Event Timeline

The Four Phases

These are the event's four big phases. Don't confuse them with the five scoring stages that run inside Phase 2.

Phase 1 — Matching

Event Phase 01

Matching

A Rival State Has Been Identified.

Two States are paired for the competition. For the first 24 hours, your opponent's identity stays hidden.

Rival State: Concealed

Identity revealed after 24 hours

Matching Phase — Official Image Coming Soon
Phase 2 — Preparation

Event Phase 02

Preparation

Build. Upgrade. Score. Mobilize.

Five scoring stages run across five days and ten hours. Whichever State banks the most State Points becomes the attacker.

Contains the 5 Preparation stages ↓

Preparation Phase Overview — Official Image Coming Soon
Phase 3 — Capitol Battle

Event Phase 03

Capitol Battle

The Battle Crosses State Lines.

The Preparation winner crosses into the rival State to challenge its Capitol, in a fight lasting up to 12 hours.

Capitol Battle Screen — Official Image Coming Soon
Phase 4 — Field First Aid

Event Phase 04

Field First Aid

The Battle Ends. Recovery Begins.

Team up with your Alliance to bring back eligible officers lost in the fighting.

Field First Aid Screen — Official Image Coming Soon

Chief's Office

Your Office Level Changes the Game

Only part of your Personal Points may flow into the State pool, depending on your Chief's Office level.

Lv. 16–200%
Lv. 21–2450%
Lv. 25+100%

Phase 2 · Preparation

The Preparation Playbook

Every stage brings a different opportunity to strengthen your State. Know what scores, plan your resources, and make every contribution count.

PD Construction

Duration: 24 hours

The opening stage rewards builders — upgrades and speedups fuel your State's first points.

Scoring activities

  • Electro Core upgrades
  • Construction and research speedups
  • Training speedups
  • Badge Rating

Prep tip: Stack building and research timers before the stage opens so speedups land here.

Mission point table
Exact mission point values for this stage are awaiting verification from official screenshots and will appear here once confirmed.
Related: Electro Core guide →
PD Construction Stage — Official Image Coming Soon

Scoring Reference

Resource Confiscation

Ammo — Official Image Coming Soon

Ammo

Scoring threshold per point: Awaiting verification

A full Lv. 8 resource node: 28,000 points

How does a Lv. 8 node reach 28,000 points?
Fully confiscating a Level 8 resource node earns up to 28,000 points each time. The per-resource conversion thresholds will be added here once verified from official screenshots.

Command Tip

"The best resource is the one your squads can efficiently confiscate. Keep those marches working!"

Attacker vs Defender

You Won Preparation. Now What?

  • Won the Preparation Phase.
  • Receives the applicable temporary recovery-related Buffs.
  • Its own Capitol is protected.
  • Travels into the opposing State.
  • Must manage Interstate Teleports strategically.

Interstate route

ATTACKERDEFENDER
Interstate Teleport briefing
  • • Three free Interstate Teleports.
  • • Ten-minute cooldown between teleports.
  • • Every deployed squad must be recalled before you can teleport.
  • • You can teleport back to your original State.
Attacker Interface — Official Image Coming Soon
Defender Interface — Official Image Coming Soon
Interstate Teleport — Official Image Coming Soon
Preparation Result — Official Image Coming Soon

Phase 3 · Capitol Battle

Operation: Capitol Control

Tap a Cannon to claim it for your State and watch the State-wide Squad Penetration Buff change. Illustrative map — not an official screenshot.

CAPITOLC1C2C3C4
Cannons controlled:

Capitol Victory Simulator

Blue holds the Capitol without interruption for 3 hours → instant victory.

3h hold ✓

Educational demonstration — not connected to live game results

Office Level PvP scoring restriction
PvP only scores against opponents within three Chief's Office levels of your own. Attacking targets far above or below that window won't add points, so choose your fights accordingly.
Full Capitol Map — Official Image Coming Soon
Cannon Details — Official Image Coming Soon
Capitol Occupation — Official Image Coming Soon
Battle Results — Official Image Coming Soon

Phase 4 · Field First Aid

No Officer Left Behind

After the battle, the emergency response begins. Paramedic Pamela's field hospital helps bring eligible officers back into service.

Paramedic Pamela — Official Image Coming Soon

Base recovery is 30%. Adjust the boosts:

Cost per Potion, Adrenaline per unit and contribution limits: Awaiting verification

Alliance Adrenaline coordination
Agree on a request order before the battle ends — usually the members with the heaviest losses first. Have supporters send Adrenaline to the posted list instead of whoever asks first, so no single member is over-served while others go without.
Battlefield Hospital — Official Image Coming Soon
Rescue Potion — Official Image Coming Soon
Adrenaline — Official Image Coming Soon
Request Help — Official Image Coming Soon

Rewards & Recognition

Victory Deserves Recognition

Paramedic Pamela fragments — Official Image Coming Soon

Paramedic Pamela fragments

Diamonds — Official Image Coming Soon

Diamonds

Electro Cores — Official Image Coming Soon

Electro Cores

Exact quantities and ranking brackets: Awaiting verification

State Medal progression

Selected milestone: none — milestone rewards Awaiting verification

How do I earn State Medals?
State Medals are tied to your State's results in the Showdown. The exact earning conditions will be confirmed from official screenshots.

Command Warnings

Avoid These Tactical Blunders

Confusing Personal Points with Capitol victory
The mistake
Confusing Personal Points with Capitol victory.
Why it matters
Topping the personal ranking doesn't win the Capitol.
The better approach
Treat personal score and the Capitol fight as two separate goals.
Ignoring Chief's Office contribution rules
The mistake
Ignoring Chief's Office contribution rules.
Why it matters
Below Lv. 21 your points add 0% to the State pool.
The better approach
Check your Office level contribution before planning.
Attacking outside the three-level scoring window
The mistake
Attacking outside the three-level scoring window.
Why it matters
Fights outside the allowed Office-level range don't score.
The better approach
Pick targets within three Office levels of your own.
Teleporting without recalling squads
The mistake
Teleporting without recalling squads.
Why it matters
Interstate Teleport requires every deployed squad back home.
The better approach
Recall all squads before you try to teleport.
Spending resources in the wrong stage
The mistake
Spending resources in the wrong stage.
Why it matters
Items only score in the stages that list them.
The better approach
Match each stockpile to its Preparation stage.
Ignoring Cannon control
The mistake
Ignoring Cannon control.
Why it matters
Cannons give your whole State up to +20% Squad Penetration.
The better approach
Assign squads to take and hold Cannons.
Poor Adrenaline distribution
The mistake
Poor Adrenaline distribution.
Why it matters
Uncoordinated requests waste the Alliance's recovery support.
The better approach
Agree on who requests and who sends before the battle ends.
Forgetting to claim rewards
The mistake
Forgetting to claim rewards.
Why it matters
Unclaimed rewards can be lost when the event closes.
The better approach
Check every reward tab before the event ends.
Misreading mission scoring rates
The mistake
Misreading mission scoring rates.
Why it matters
Different actions score very differently.
The better approach
Read the mission list for each stage before spending.

Quick Briefing

Chief, Are You Showdown Ready?

Readiness0/9

Kept for this browsing session only. Ticking items doesn't change anything in the game.

Hold the Line, Chief

Prepare together, strike smart, and bring your officers home. Your State is counting on you.

Guide by Zarael & Awkie

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