
Hospital
The Hospital treats Officers injured during combat and keeps them from being permanently lost while space remains available.
Injured Officers are admitted to the Hospital for healing, while Officers with Minor Scrapes return to the Precinct and recover completely. Each Hospital level increases the building’s base healing capacity, allowing more injured Officers to be admitted at one time.
If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die. Maintaining enough Hospital Capacity is therefore essential for protecting your police force after battle.
Confirmed in game
What the Hospital Does
Treats injured police officers. Upgrade the building to increase the healing capacity.
Shown on the in-game Building Details screen.
Confirmed costs to reach each level
Upgrade Requirements
Lv. 1Lv. 1
No resource cost for this level.
Upgrade Details
Upgrade Time
—
Requires
—
Select a level to see the cost, build time and prerequisite needed to reach it.
Confirmed building progression — levels 1–30
Hospital Level, Capacity & Power
- Lv 1Capacity200Power300
- Lv 2Capacity300Power570
- Lv 3Capacity400Power975
- Lv 4Capacity500Power1,515
- Lv 5Capacity600Power2,325
- Lv 6Capacity700Power3,540
- Lv 7Capacity900Power5,295
- Lv 8Capacity1,100Power7,050
- Lv 9Capacity1,300Power8,805
- Lv 10Capacity1,600Power11,355
- Lv 11Capacity1,900Power13,905
- Lv 12Capacity2,400Power16,455
- Lv 13Capacity2,900Power20,760
- Lv 14Capacity3,500Power25,065
- Lv 15Capacity4,200Power29,370
- Lv 16Capacity5,000Power35,430
- Lv 17Capacity6,000Power41,490
- Lv 18Capacity7,300Power47,550
- Lv 19Capacity8,800Power56,160
- Lv 20Capacity10,500Power64,770
- Lv 21Capacity13,000Power73,380
- Lv 22Capacity15,500Power86,295
- Lv 23Capacity18,500Power99,210
- Lv 24Capacity22,000Power112,125
- Lv 25Capacity26,500Power125,040
- Lv 26Capacity32,000Power144,015
- Lv 27Capacity38,500Power162,990
- Lv 28Capacity46,200Power181,965
- Lv 29Capacity55,500Power200,940
- Lv 30Capacity66,500Power228,525
Maximum confirmed level
Level 30
Base Hospital Capacity at Level 30
66,500
Power at Level 30
228,525
Base Hospital Capacity and Power taken directly from the in-game Building Details screen. Account buffs are not included.
Confirmed in game
How the Hospital Works
- Officers Injured
- Injury Classification
- Hospital Admission
- Select Officers
- Begin Healing
- Officers Recover
Confirmed outcomes only
Injured Officers
Injured Officers
Injured Officers are admitted to the Hospital when Hospital Capacity is available. They must be healed before returning to active use.
Minor Scrapes
Officers with Minor Scrapes return to the Precinct and are completely healed.
- The supplied screenshots do not state how the game decides between an injury and a Minor Scrape, so no rule is recorded here.
- Higher-level Hospitals can heal more Officers.
Confirmed rules only
Hospital Capacity
Hospital Capacity determines how many injured Officers can be admitted. Upgrading the Hospital increases the base capacity provided by the building. If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die.
Base Hospital Capacity
Capacity provided directly by the Hospital’s building level. At Level 15 the base capacity is 4,200.
Confirmed building data: Level 15: 4,200
Additional Hospital Capacity
Extra capacity shown separately in green on the Building Info screen. Its exact sources are not confirmed by the supplied screenshots.
Screenshot example: 17,000
Total Hospital Capacity
The combined capacity currently displayed for the supplied account.
Screenshot example: 21,200
Current Injured Officers
The number of injured Officers currently occupying the available total capacity on the supplied account.
Screenshot example: 114
- Only the base capacity is permanent building data. The additional, total and current injured values are account values captured at the time of the screenshot.
- The source of the additional 17,000 capacity is not stated by the supplied screenshots.
Confirmed warning
When the Hospital Is Full
Warning
If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die.
- The supplied screenshots do not describe a waiting queue, later admission, automatic expansion or any loss percentage, so none is recorded here.
Confirmed interface functions
Healing Officers
The healing screen allows Chiefs to review injured Officers and choose how many Officers from each displayed troop type and tier to heal. The selected healing batch displays its resource requirements and healing time before the process begins.
The healing interface can display
- Current injured-Officer usage and total capacity
- Individual Officer troop types
- Individual Officer tiers
- Number of injured Officers by displayed troop group
- A selection control for choosing healing quantities
- Required resources
- Original healing time
- Adjusted healing time on the Heal button
- Quick Select
- Complete Now using Diamonds
- Heal
Screenshot example — injured troop groups shown
- These troop groups are only the ones visible in the supplied screenshot. They are not the only healable Officer types or tiers.
Confirmed rule
Officers who are currently being healed cannot be fired.
Example healing cost categories shown
Healing Resources
The supplied healing example displays Cash, Ammo, Electricity, and Gas in the selected batch’s resource-cost area. The required amount depends on the healing selection shown by the interface.
- Owned resource balances and required resource amounts are separate values. No fixed healing cost is recorded, because the screenshots only show one account’s selection.
- Diamonds are shown only for the Complete Now option, not as a normal healing resource.
Confirmed behaviour only
Healing Time
Healing time
Healing requires time. The healing interface displays an Original Time and the duration shown when beginning the selected healing batch. A Complete Now option using Diamonds may also be displayed.
- A healing batch has an Original Time.
- The Heal button can display a different healing duration.
- Complete Now can display a Diamond cost.
- The supplied screenshots do not explain why the two displayed times differ, so no speed modifier, formula or Diamond cost is recorded as a universal value.
- The Hospital building level, Hospital Capacity and Power are separate values.
- No Hospital facilities or personnel are confirmed by the supplied screenshots, so none are recorded. The medical artwork on the healing screen does not confirm assignable staff.
