The Hospital building with blue, grey and white exterior, blue windows, Hospital lettering, medical cross symbols, a rooftop medical emblem and benches outside
Police Department BuildingElectro Upgrades Available

Hospital

The Hospital treats Officers injured during combat and keeps them from being permanently lost while space remains available.

Injured Officers are admitted to the Hospital for healing, while Officers with Minor Scrapes return to the Precinct and recover completely. Each Hospital level increases the building’s base healing capacity, allowing more injured Officers to be admitted at one time.

If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die. Maintaining enough Hospital Capacity is therefore essential for protecting your police force after battle.

Confirmed in game

What the Hospital Does

Treats injured police officers. Upgrade the building to increase the healing capacity.

Shown on the in-game Building Details screen.

Confirmed costs to reach each level

Upgrade Requirements

Lv. 1Lv. 1

No resource cost for this level.

Upgrade Details

Upgrade Time

Requires

Select a level to see the cost, build time and prerequisite needed to reach it.

Confirmed building progression — levels 1–30

Hospital Level, Capacity & Power

  • Lv 1Capacity200Power300
  • Lv 2Capacity300Power570
  • Lv 3Capacity400Power975
  • Lv 4Capacity500Power1,515
  • Lv 5Capacity600Power2,325
  • Lv 6Capacity700Power3,540
  • Lv 7Capacity900Power5,295
  • Lv 8Capacity1,100Power7,050
  • Lv 9Capacity1,300Power8,805
  • Lv 10Capacity1,600Power11,355
  • Lv 11Capacity1,900Power13,905
  • Lv 12Capacity2,400Power16,455
  • Lv 13Capacity2,900Power20,760
  • Lv 14Capacity3,500Power25,065
  • Lv 15Capacity4,200Power29,370
  • Lv 16Capacity5,000Power35,430
  • Lv 17Capacity6,000Power41,490
  • Lv 18Capacity7,300Power47,550
  • Lv 19Capacity8,800Power56,160
  • Lv 20Capacity10,500Power64,770
  • Lv 21Capacity13,000Power73,380
  • Lv 22Capacity15,500Power86,295
  • Lv 23Capacity18,500Power99,210
  • Lv 24Capacity22,000Power112,125
  • Lv 25Capacity26,500Power125,040
  • Lv 26Capacity32,000Power144,015
  • Lv 27Capacity38,500Power162,990
  • Lv 28Capacity46,200Power181,965
  • Lv 29Capacity55,500Power200,940
  • Lv 30Capacity66,500Power228,525

Maximum confirmed level

Level 30

Base Hospital Capacity at Level 30

66,500

Power at Level 30

228,525

Base Hospital Capacity and Power taken directly from the in-game Building Details screen. Account buffs are not included.

Confirmed in game

How the Hospital Works

  1. Officers Injured
  2. Injury Classification
  3. Hospital Admission
  4. Select Officers
  5. Begin Healing
  6. Officers Recover
1Officers are injuredAfter qualifying combat, Officers can return with injuries.
2Injuries are classifiedOfficers with Minor Scrapes return to the Precinct and are completely healed. Other injured Officers are admitted to the Hospital when capacity is available.
3Officers are selectedThe healing interface allows the Chief to choose injured Officers by displayed troop type and tier.
4Resources and time are requiredThe selected healing batch displays its required resources and healing duration.
5Healing beginsSelecting Heal starts the healing process.
6Officers recoverAfter the healing process is completed, the healed Officers can return to active use.

Confirmed outcomes only

Injured Officers

Injured Officers

Injured Officers are admitted to the Hospital when Hospital Capacity is available. They must be healed before returning to active use.

Minor Scrapes

Officers with Minor Scrapes return to the Precinct and are completely healed.

  • The supplied screenshots do not state how the game decides between an injury and a Minor Scrape, so no rule is recorded here.
  • Higher-level Hospitals can heal more Officers.

Confirmed rules only

Hospital Capacity

Hospital Capacity determines how many injured Officers can be admitted. Upgrading the Hospital increases the base capacity provided by the building. If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die.

Base Hospital Capacity

Capacity provided directly by the Hospital’s building level. At Level 15 the base capacity is 4,200.

Confirmed building data: Level 15: 4,200

Additional Hospital Capacity

Extra capacity shown separately in green on the Building Info screen. Its exact sources are not confirmed by the supplied screenshots.

Screenshot example: 17,000

Total Hospital Capacity

The combined capacity currently displayed for the supplied account.

Screenshot example: 21,200

Current Injured Officers

The number of injured Officers currently occupying the available total capacity on the supplied account.

Screenshot example: 114

  • Only the base capacity is permanent building data. The additional, total and current injured values are account values captured at the time of the screenshot.
  • The source of the additional 17,000 capacity is not stated by the supplied screenshots.

Confirmed warning

When the Hospital Is Full

Warning

If the Hospital reaches maximum capacity, additional injured Officers cannot be admitted and will die.

  • The supplied screenshots do not describe a waiting queue, later admission, automatic expansion or any loss percentage, so none is recorded here.

Confirmed interface functions

Healing Officers

The healing screen allows Chiefs to review injured Officers and choose how many Officers from each displayed troop type and tier to heal. The selected healing batch displays its resource requirements and healing time before the process begins.

The healing interface can display

  • Current injured-Officer usage and total capacity
  • Individual Officer troop types
  • Individual Officer tiers
  • Number of injured Officers by displayed troop group
  • A selection control for choosing healing quantities
  • Required resources
  • Original healing time
  • Adjusted healing time on the Heal button
  • Quick Select
  • Complete Now using Diamonds
  • Heal

Screenshot example — injured troop groups shown

Heroic GuardHeroic BikerHeroic MarksmanResolute Guard
  • These troop groups are only the ones visible in the supplied screenshot. They are not the only healable Officer types or tiers.

Confirmed rule

Officers who are currently being healed cannot be fired.

Example healing cost categories shown

Healing Resources

The supplied healing example displays Cash, Ammo, Electricity, and Gas in the selected batch’s resource-cost area. The required amount depends on the healing selection shown by the interface.

Cash resource iconCash
Ammo resource iconAmmo
Electricity resource iconElectricity
Gas resource iconGas
  • Owned resource balances and required resource amounts are separate values. No fixed healing cost is recorded, because the screenshots only show one account’s selection.
  • Diamonds are shown only for the Complete Now option, not as a normal healing resource.

Confirmed behaviour only

Healing Time

Healing time

Healing requires time. The healing interface displays an Original Time and the duration shown when beginning the selected healing batch. A Complete Now option using Diamonds may also be displayed.

  • A healing batch has an Original Time.
  • The Heal button can display a different healing duration.
  • Complete Now can display a Diamond cost.
  • The supplied screenshots do not explain why the two displayed times differ, so no speed modifier, formula or Diamond cost is recorded as a universal value.
  • The Hospital building level, Hospital Capacity and Power are separate values.
  • No Hospital facilities or personnel are confirmed by the supplied screenshots, so none are recorded. The medical artwork on the healing screen does not confirm assignable staff.

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