
Alliance Event
🏦 Vault Trap
Break In. Hit Hard. Take The Rewards.
⏱️ 30 MIN
Time to cause chaos
🏃 5:00
Rally countdown
⚔️ 1 : 2 : 7
Our troop recipe
🏆 YOUR DAMAGE
Controls your rewards
So… what are we doing here?
For 30 minutes the whole alliance throws everything it has at the Master of Heists. The catch: random, uncoordinated rallies waste damage.
Instead, our strongest available players take turns opening rallies while everybody else keeps piling in. The player leading the rally brings the rally buffs, so when a strong chief leads, your troops riding along hit harder too.
Strong captains → full rallies → more hits → more damage → better rewards
And the part people miss: your rewards come from your own total damage. You'll see the damage ranking afterwards, but you don't have to be Top 10 to walk away with good loot.
🗺️ The Vault Map
Tap anything. Jump straight to the part you need.
💉 First Things First: Give Us Your Syringes

Those Tranquilizer Syringes from Intel? This is what they're for.
Donate them to the Vault before the event. Every Vault level bumps the whole alliance's damage against the Master of Heists.
Level 5 — MAX
Vault level
💥 +25% DAMAGE
Alliance damage
💉 1,900 total
Maxed out
"But I was saving those…"
Saving them for what? 😏
Syringes come from your daily Intel tasks and their entire purpose is making the Vault hit harder.
💰 1 syringe = 200 Alliance Coins
You get paid for donating AND the alliance gets stronger. Feed. The. Vault.
⏰ The 10-Minute Countdown
Three checkpoints before the doors open.
Everybody Get In Here
Vault is coming. Leadership is checking:
- Who's online
- Who our strongest available players are
- Who can stay for the full 30 minutes
Supposed to captain but need to leave halfway through? Say something NOW. A missing captain leaves a hole in the rotation.
Captains, Check Your Orders
Leadership posts the rotation. You should be able to clearly see the
- Captain order
- Stagger time
🏦 Tonight's Vault Crew
Stagger: 35 seconds
- 1Zarael
- 2Player 2
- 3Player 3
- 4Player 4
- 5Player 5
- 6Player 6
- 7Player 7
- 8Player 8
- 9Player 9
- 10Player 10
Example only — your alliance posts its own crew.
Break In!
Vault opens. Captain #1 goes immediately, then #2, then #3, then #4 — each one waiting out the assigned stagger.
Now we keep that machine running for 30 straight minutes.
🎭 Choose Your Vault Job
Pick your job. The rest of this section adapts.
Congratulations. You have one job.
Don't break the rotation. 😂
Okay… you have a few jobs.
🦸 Hero HQ
Tap a hero to see why they're on the bus. Tap again for their full guide.
👑 Captain Dream Team
🤝 Joiner MVPs
Put Andre or Vixen FIRST.
When you join someone else's rally, the first hero slot matters. Andre and Vixen are the two picks for that seat. Have both? Use whichever has the stronger skill on your better squad, and put the other on your next deployment.
🧩 Build My Hero Team
If I'm a captain
Rally #1 — My Rally
Deployment #2 — Joining
Deployment #3 — Joining
Swap Andre for Vixen on one of those deployments — lead with whichever is stronger.
If I'm just joining
Join #2
⚔️ The Vault Recipe
🛡️ 10% + 🏍️ 20% + 🎯 70%
1 : 2 : 7

🛡️ Guards — 10%
Nobody is punching back, so we don't need a wall of tanks. A thin front line is plenty.

🏍️ Bikers — 20%
Solid supporting damage. They fill the gap between your wall and your shooters.

🎯 Marksmen — 70%
The stars of the Vault show. The bulk of every deployment should be Marksmen.
Max those Marksmen — up to about 70%
Use the 10 / 20 / 70 target for every Vault squad your troop counts allow. You won't build every deployment perfectly. That's fine — get as close as your roster lets you.
🔄 "How Am I Supposed To Join All These Rallies?"
Three squads, one very busy 30 minutes.
30:00
🚓 Squad #1 → Rally #1
1 / 3 squads busy
29:30
🚓 Squad #2 → Rally #2
2 / 3 squads busy
29:00
🚓 Squad #3 → Rally #3
3 / 3 squads busy
28:30
😢 Another rally appears — no squad free
That's okay. It happens.
25:00
⏳ Rally #1 finishes its 5-minute gather
Marching out
~24:40
💥 Hit the Vault
Damage lands on the Master of Heists
~24:20
🏠 Squad walks back in the door
You have a squad again — go again
You have a squad again.
Jump into another available rally and keep the cycle spinning.
Note: march times vary. Parking closer to the Vault shortens the trip.
🧠 Vault Nerd Mode
For the people running the rotation.
🚨 Final Minutes
📢 Last Call!
Around 6:30 remaining, leadership can shout:
🚨 LAST CALL — EVERYBODY START RALLIES!
The "captains only" rule is off. If you can open a rally, open one — even with a single hero and a handful of troops.
Why? We want as many open rally seats as possible so everyone's returning squads have somewhere to go in the last few minutes.
⛔ But there's a deadline
The Vault closes when the 30 minutes are up. Your rally doesn't just need to start before then — it has to ARRIVE.
So roughly T-05:20 is the last safe start under these timing assumptions. Start later and your rally may still be marching when the Vault slams shut.
Sad troops. No bonk. No damage.
📸 Screenshot This
Screenshot this one. Seriously.
🏦 Vault Trap — Cheat Sheet
Before
- 💉 Donate syringes
- ⏰ Online 10 minutes early
- 📢 Read the rotation
- ⚔️ Build 10 / 20 / 70
- 🦸 Set your heroes
Captains
- 👑 Know who's before you
- ⏱️ Follow your stagger
- 🚫 Don't freestyle the rotation
- 🦸 Brooke + Scarlett + Lucy
- 🔄 Watch for your next turn
Joiners
- 🤝 Next rally = your rally
- 🚫 No cherry-picking
- 🦸 Andre / Vixen FIRST
- 🔄 Send troops back out ASAP
- 💥 Keep hitting
Final Minutes
- 📢 ~06:30 → LAST CALL
- 🚨 Everyone can start rallies
- ⛔ ~05:20 → last safe start
Troops
- 🛡️ 10% Guards
- 🏍️ 20% Bikers
- 🎯 70% Marksmen
💥 Keep the rallies moving.
Empty. That. Vault.









