Police Chief troops preparing for training

Squads & Troops

Troop Training & Promotions

Build more. Upgrade smarter. Know when each one matters.

Training and promotion both make your army stronger — but they do it in very different ways.

Training grows your army. Promotion strengthens the troops you already have.

This guide breaks down when to use each option, where your speedups are best spent, and how to avoid wasting time or resources.

Section 1

Meet Your Three Troop Types

Full tier-by-tier details already live in their own sections — this is the quick refresher.
Guard artwork

Guard

The Shield

Built around Defense and Health.

Strong against:
Biker
Weak against:
Marksman
View Guard Tiers
Biker artwork

Biker

The Breaker

Balanced offense with strong penetration.

Strong against:
Marksman
Weak against:
Guard
View Biker Tiers
Marksman artwork

Marksman

The Damage Dealer

High offensive output but less durable.

Strong against:
Guard
Weak against:
Biker
View Marksman Tiers

Who Beats Who?

Guard beats Biker. Biker beats Marksman. Marksman beats Guard.

back to Guard

GuardThe Shield

Strong against Biker · Weak against Marksman

Section 2

Troop Skills

Tier VII = Second Skill Unlock

Section 3

The Troop Ladder

Ten tiers, one ladder. Tap any tier to see its numbers.

Tier XRoyal

30

Division Level

66

Power

379

Load

2m 32s

Base Train Time

Show the full tier table
TierDivision LevelPowerLoadBase Train Time
I Rookie1310812 sec
II Junior4412417 sec
III Senior7614224 sec
IV Veteran11916432 sec
V Resolute131318844 sec
VI Heroic16202171 min
VII Fearless19282491m 23s
VIII Elite22382871m 53s
IX Honored26503302m 11s
X Royal30663792m 32s

Rookie → Royal

3 → 66

Power

108 → 379

Load

12 sec → 2m 32s

Base Train Time

A single Royal troop has 22× the base power of a Rookie troop. Higher tiers take longer and cost more, but they pack dramatically more power into each troop slot.

Section 4

Training = More Troops

Troop division training artwork
Troop division — training grounds

Training creates completely new troops. Every completed training queue pushes both numbers up:

Army Count ↑

More bodies

Army Power ↑

More total power

Each troop type has its own division:

  • 🛡️ Guard Division
  • 🏍️ Biker Division
  • 🎯 Marksman Division

Only one training queue can run in each division at a time.

The Training Loop

Resources
Training Queue
New Troops
Bigger Army

Section 5

Promotion = Stronger Existing Troops

Troop promotion artwork
Promotion — upgrading who you already have

Unlock Requirement

Promotion unlocks when the troop division reaches Level 13.

Promotion takes troops you already own and converts them into your highest currently unlocked tier.

T6 Heroic

T10 Royal

1 → 1

Troop Count

20 → 66

Troop Power

+46

Power Gained

Promotion does not add another troop.

Section 6

The “Cheaper Promotion” Trap

Wait… Promotion Is Half Price?!

Train New T10 Guard

2,788 Ammo

vs.

Promote T9 → T10 Guard

1,394 Ammo

Myth

“Training low-tier troops and promoting them later saves resources.”

Reality

If you're starting from zero, the cumulative cost and training time to reach the final tier are the same.

  • • Train your highest unlocked tier directly when creating new troops.
  • • Don't intentionally create weaker troops just to promote them later.
  • • Promotion becomes valuable when those lower-tier troops already exist.

Section 7

Training vs. Promotion

Train New

Makes your army bigger

+1 troop

Army Count

+66 power

Royal example

  • ✓ You still need more troops
  • ✓ You can deploy more troops than you currently own
  • ✓ You're building army depth
  • ✓ You don't have a large backlog of weaker troops

vs

Promote

Makes your army stronger per slot

50 → 66

T9 → T10 Power

+16 / +0

Power / Troops

  • ✓ You already have lots of lower-tier troops
  • ✓ Your marches are becoming full
  • ✓ You want stronger troops occupying those slots
  • ✓ You're cleaning up old troop tiers

Section 8

Do You Need More Bodies or More Muscle?

Your army can eventually contain more troops than you can deploy at once. Your approximate simultaneous deployment ceiling is March Capacity × Deployment Queues — and players can eventually unlock up to 6 deployment queues.

Training

Bigger Army

Many troops, standard strength.

Promotion

Stronger Army

Fewer, far heavier hitters per slot.

Deployment Calculator

Work out roughly how many troops you can put on the field at once.

My Unlocked Deployment Queues

Simultaneous Deployment Cap

March Capacity × Queues

This is a strategy guideline rather than a hard rule. Extra troops can still be useful for defense, losses, and other gameplay situations.

Section 9

Promotion's Secret Weapon: Throughput

Promotion isn't valuable because it magically makes troops cheaper. Its biggest advantage is that upgrading an existing troop can take much less queue time than creating a brand-new top-tier troop — so you can process a large backlog much faster.

T1 → T10

1.09×

1,000 fresh-training capacity ≈ 1,090 promotions

T5 → T10

1.41×

≈ 1,410 promotions

T8 → T10

3.90×

≈ 3,900 promotions

T9 → T10

7.24×

≈ 7,240 promotions

Read This Correctly

These multipliers describe processing throughput — how many troops you can push through the queue. They are not free resources, and T9 → T10 does not give 7.24× more power.

Section 10

Speedup Lab: Where Should My Training Speedups Go?

ActionPower GainedTimePower / Secvs Fresh
Train T1066152s0.434Baseline
T1 → T1063140s0.450+3.7%
T5 → T1053108s0.491+13%
T7 → T103869s0.551+27%
T8 → T102839s0.718+65%
T9 → T101621s0.762+76%

T9 → T10

Best speedup efficiency in this comparison: +76% power per second vs. fresh T10 training.

T9 → T10

Excellent Promotion Target

Promotion has a major power-per-time advantage.

Mid-Tier → Higher Tier

Good, But Not Magical

Often somewhat more efficient while also processing more existing troops.

Adjacent Tiers

Usually Close

Don't overthink tiny efficiency differences.

Need More Troops?

Train

Promotion cannot increase army count.

Section 11

Troop Training Events: Promotions Count Too!

Troop training event artwork
Troop Training event

Promotion can score during Troop Training events. But you receive credit for the power gained, not the full power of the finished troop.

T9 → T10

Promotion

50

T9 Power

66

T10 Power

+16

Event Power Gained

NOT +66.

Section 12

Wounded Troops: Heal Them. Don't Replace Them.

Hospital and wounded troop recovery artwork
Hospital — recovery bay

Wounded troops go to the Hospital. Healing costs roughly 10% of fresh training resources and time in this T10 Guard example.

Train New T10 Guard

  • Ammo: 2,788
  • Cash: 2,091
  • Electricity: 488
  • Gas: 101
  • Time: 2m 32s

vs

Heal T10 Guard

  • Ammo: 279
  • Cash: 209
  • Electricity: 49
  • Gas: 10
  • Time: 15 sec

Protect Your Hospital Capacity

Avoid allowing the Hospital to overflow when possible. Troops beyond Hospital capacity can enter the Recovery Center.

Section 13

The Promotion Cleanup Plan

If you're sitting on troops from every stage of the game, start cleaning from the bottom.

T1 → T10

3 → 66

+63 Power

T9 → T10

50 → 66

+16 Power

Why Low-First?

Upgrading one T1 to T10 gains nearly four times as much troop power as upgrading one T9 to T10. Meanwhile, your T9 troops can keep functioning as strong troops while you clean up the weakest tiers.

Section 14

What Should I Do?

Train or Promote?

Answer a few questions and we'll point you in the right direction.

Question 1

Do you have enough troops to fill your available marches?

Section 15

Troop Command Center

Need more troops?

Train

Training increases army size.

Too many old troops?

Promote

Promotion increases power per existing troop.

Promotion looks cheaper?

Remember the sunk cost

You're paying only the remaining difference.

Have a T9 backlog?

Promotion shines

T9 → T10 offers exceptional queue throughput and power-per-time efficiency.

Training event?

Promotions score

But only the power increase counts.

Don't know where to start?

Low tiers first

Clean up T1–T5 before worrying about already-strong T9 troops.

The 5 Rules of Troop Building

  1. 1.Train your highest unlocked tier when creating new troops.
  2. 2.Promote troops that already exist — don't intentionally create weak troops just to promote them later.
  3. 3.Training builds army SIZE. Promotion builds army DENSITY.
  4. 4.Clean up your lowest tiers first when improving an established army.
  5. 5.T9 → T10 is particularly valuable when queue time and training speedups matter.