
Alliance Event
🎩 Mafia Attack
20 waves. 33 minutes. Five waves you REALLY don't want to miss.
Mafia Attack is an alliance-wide defense event where wave after wave of Mafia comes after our PDs — with a couple of very rude visits to Alliance HQ.
You'll defend your own PD, reinforce other members, help protect HQ, and collect Solo + Alliance Defense Points along the way.
The trick? Not every wave is created equal.
About 72% of the event's point pool is packed into just FIVE waves.
🌊 20
Waves
⏱️ ~33 MIN
Run time
💀 5
Major waves
🏢 LV. 7+
Chief's Office
🛡️ ALLIANCE
Event type
🚨 Before We Start
Three things that decide how your run goes.
⏰ The Five Alarms
Offsets from the moment the event begins.
+8:00
💀 Wave 7 — Mobster
ONLINE ONLYOnly attacks chiefs who are online when it spawns.
Difficulty 1 value: 20,400
+14:30
👑 Wave 10 — Velvet Don
ALLIANCE HQSkips personal PDs and marches straight to Alliance HQ.
Difficulty 1 value: 138,000
+21:00
💀 Wave 14 — Mobster
ONLINE ONLYSecond attendance check. Offline = no wave, no points.
Difficulty 1 value: 37,200
+26:30
💀 Wave 17 — Mobster
ONLINE ONLYThe biggest personal Mobster wave of the run.
Difficulty 1 value: 44,400
+33:00
👑 Wave 20 — Velvet Don
ALLIANCE HQThe grand finale — roughly 37% of the whole Difficulty 1 pool.
Difficulty 1 value: 258,000
🚨 Set Your Mafia Alarms
8:00 • 14:30 • 21:00 • 26:30 • 33:00
These are offsets from the moment the event begins — not server clock times.
🗓️ How the Event Works
The boring-but-necessary admin, in bite-size cards.
🌊 All 20 Waves
Tap any wave for its details.
72%
5 waves
Where the points actually live
At Difficulty 1 all 20 waves together are a 695,400-point pool.
Waves 7, 10, 14, 17 and 20 are 498,000 of it — about 72%.
👑 Velvet Don — Protect HQ
Waves 10 + 20 — the shared point scramble.

These bosses ignore individual PDs and march directly toward Alliance HQ. If the alliance has a Suburb HQ, they target that first. No Suburb HQ? They go for the Countryside HQ.
⚠️ HQ points work differently
Your personal PD waves award the defender the wave's flat score. HQ is shared: multiple players defend it, space is limited, and players earn a kill-based portion of the HQ wave rather than everyone receiving the full boss value.
Translation: HQ is a point scramble. Coordinate before the Don arrives.
🖼️ Image slot
Suburb HQ garrison screen
Add in-game screenshot
🖼️ Image slot
Velvet Don rally / battle report
Add in-game screenshot
💀 Mobsters — Be Online
Waves 7, 14 and 17.
The Mafia apparently takes attendance
Mobsters only attack chiefs who are online when the wave spawns.
Wave 7
+8:00
20,400
Wave 14
+21:00
37,200
Wave 17
+26:30
44,400
Offline = no wave
If you're offline when one spawns, it simply doesn't attack your PD. No attack = no points, and you cannot make that wave up later.
🖼️ Image slot
Mobster wave incoming notification
Add in-game screenshot
🎯 How Scoring Actually Works
Myth
“I have to kill 50% or I don't get the points.”
Reality
Nope. For waves attacking your own PD, the 50% requirement decides whether the battle is labelled a Defensive Victory or a Defensive Defeat. It does not decide whether you receive the wave's flat defense score — even a loss still awards it.
But losses DO matter for another reason…
❤️ Two Strikes and You're Out
Defensive Defeat #1
Still fighting.
Defensive Defeat #2
Your PD is eliminated from future personal Mafia attacks.
After two Defensive Defeats on your own PD, the Mafia stops sending personal waves to you for the rest of that run. You can still reinforce other players and help defend Alliance HQ — but you lose every remaining personal PD wave.
And the bigger personal waves happen later. Protect your own PD first.
Good news
🤝 Reinforcements = Bonus Points
Help your Reapers. Steal some Mafia kills.
When you reinforce another member, the PD owner still receives their normal defense score, and you earn additional points based on the enemies your reinforcing squad kills — at half credit. Reinforcing adds points instead of stealing them.
🏢 Your PD defense
Your base points
🤝 Reinforcement kills
Extra points
🛡️ HQ kills
More extra points
= 📈 Bigger Solo + Alliance score
Targeting rule
🖼️ Image slot
Reinforcement squad marching to a PD
Add in-game screenshot
🏆 Solo vs Alliance Points
👤 Solo Defense Points
Your personal score. Used for:
- • Milestone progress
- • Solo leaderboard
- • Personal ranking rewards
🛡️ Alliance Defense Points
Everyone's contributions combined. Used for:
- • Difficulty unlocks
- • Alliance leaderboard
- • Alliance-related reward progress
This event rewards participation. A few monsters carrying the alliance helps. A whole alliance showing up helps a LOT more.
📈 Difficulty Levels
Tap a difficulty to see what it takes.
Difficulty 1
UNLOCKED
Alliance points required
695,400
Full-clear point pool
Rule #1 — one step at a time
The alliance can only select up to one difficulty above its highest previously cleared level.
Rule #2 — hit the alliance score
The alliance's all-time best score must also meet the required threshold.
🧱 The first big wall
🎁 Rewards
Ten tiers awarding Alliance Coins
All 10 = 65,000 Alliance Coins. Both the Solo AND Alliance requirement must be exceeded to claim a tier.
🖼️ Image slot
Alliance Coins icon
Add in-game item icon
🚨 How to Make the Mafia Very Happy
A short list of ways to donate points to organised crime.
🧠 The Reaper Mafia Checklist
0 / 12 done
⚡ Quick Guide
Mafia Attack — Quick Guide
20 Waves | ~33 Minutes
Online
- 💀 Wave 7 — +8:00
- 💀 Wave 14 — +21:00
- 💀 Wave 17 — +26:30
HQ
- 👑 Wave 10 — +14:30
- 👑 Wave 20 — +33:00
Remember
- • 2 PD losses = personal waves stop
- • Reinforcing = bonus points
- • HQ losses don't count toward your personal 2-loss cap
- • ~72% of the Difficulty 1 pool = Waves 7, 10, 14, 17 & 20
- • Chief's Office Lv. 7+ required
- • R4 / R5 starts the event
Five alarms. Twenty waves. One very bad day for the Mafia.
