Mafia Attack event artwork — the Velvet Don pointing down a neon city street

Alliance Event

🎩 Mafia Attack

20 waves. 33 minutes. Five waves you REALLY don't want to miss.

Mafia Attack is an alliance-wide defense event where wave after wave of Mafia comes after our PDs — with a couple of very rude visits to Alliance HQ.

You'll defend your own PD, reinforce other members, help protect HQ, and collect Solo + Alliance Defense Points along the way.

The trick? Not every wave is created equal.

About 72% of the event's point pool is packed into just FIVE waves.

🌊 20

Waves

⏱️ ~33 MIN

Run time

💀 5

Major waves

🏢 LV. 7+

Chief's Office

🛡️ ALLIANCE

Event type

🚨 Before We Start

Three things that decide how your run goes.

⏰ The Five Alarms

Offsets from the moment the event begins.

+8:00

💀 Wave 7Mobster

ONLINE ONLY

Only attacks chiefs who are online when it spawns.

Difficulty 1 value: 20,400

+14:30

👑 Wave 10Velvet Don

ALLIANCE HQ

Skips personal PDs and marches straight to Alliance HQ.

Difficulty 1 value: 138,000

+21:00

💀 Wave 14Mobster

ONLINE ONLY

Second attendance check. Offline = no wave, no points.

Difficulty 1 value: 37,200

+26:30

💀 Wave 17Mobster

ONLINE ONLY

The biggest personal Mobster wave of the run.

Difficulty 1 value: 44,400

+33:00

👑 Wave 20Velvet Don

ALLIANCE HQ

The grand finale — roughly 37% of the whole Difficulty 1 pool.

Difficulty 1 value: 258,000

🚨 Set Your Mafia Alarms

8:00 • 14:30 • 21:00 • 26:30 • 33:00

These are offsets from the moment the event begins — not server clock times.

🗓️ How the Event Works

The boring-but-necessary admin, in bite-size cards.

🌊 All 20 Waves

Tap any wave for its details.

Where the points actually live

At Difficulty 1 all 20 waves together are a 695,400-point pool.

Waves 7, 10, 14, 17 and 20 are 498,000 of it — about 72%.

👑 Velvet Don — Protect HQ

Waves 10 + 20 — the shared point scramble.

The Velvet Don leading the Mafia toward Alliance HQ

These bosses ignore individual PDs and march directly toward Alliance HQ. If the alliance has a Suburb HQ, they target that first. No Suburb HQ? They go for the Countryside HQ.

1Velvet Don spawns
2Marches to HQ
3Assigned players garrison
4Kill Mafia
5Earn points

⚠️ HQ points work differently

Your personal PD waves award the defender the wave's flat score. HQ is shared: multiple players defend it, space is limited, and players earn a kill-based portion of the HQ wave rather than everyone receiving the full boss value.

Translation: HQ is a point scramble. Coordinate before the Don arrives.

🖼️ Image slot

Suburb HQ garrison screen

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🖼️ Image slot

Velvet Don rally / battle report

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💀 Mobsters — Be Online

Waves 7, 14 and 17.

The Mafia apparently takes attendance

Mobsters only attack chiefs who are online when the wave spawns.

Wave 7

+8:00

20,400

Wave 14

+21:00

37,200

Wave 17

+26:30

44,400

Offline = no wave

If you're offline when one spawns, it simply doesn't attack your PD. No attack = no points, and you cannot make that wave up later.

🖼️ Image slot

Mobster wave incoming notification

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🎯 How Scoring Actually Works

Myth

“I have to kill 50% or I don't get the points.”

Reality

Nope. For waves attacking your own PD, the 50% requirement decides whether the battle is labelled a Defensive Victory or a Defensive Defeat. It does not decide whether you receive the wave's flat defense score — even a loss still awards it.

But losses DO matter for another reason…

❤️ Two Strikes and You're Out

Defensive Defeat #1

Still fighting.

Defensive Defeat #2

Your PD is eliminated from future personal Mafia attacks.

After two Defensive Defeats on your own PD, the Mafia stops sending personal waves to you for the rest of that run. You can still reinforce other players and help defend Alliance HQ — but you lose every remaining personal PD wave.

And the bigger personal waves happen later. Protect your own PD first.

Good news

Losing an Alliance HQ defense does not count toward your personal two-defeat cap.

🤝 Reinforcements = Bonus Points

Help your Reapers. Steal some Mafia kills.

When you reinforce another member, the PD owner still receives their normal defense score, and you earn additional points based on the enemies your reinforcing squad kills — at half credit. Reinforcing adds points instead of stealing them.

🏢 Your PD defense

Your base points

🤝 Reinforcement kills

Extra points

🛡️ HQ kills

More extra points

= 📈 Bigger Solo + Alliance score

Targeting rule

Only reinforce players who are still receiving Mafia attacks. Once someone's PD has taken two losses and been eliminated from personal waves, reinforcement there does nothing.

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Reinforcement squad marching to a PD

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🏆 Solo vs Alliance Points

👤 Solo Defense Points

Your personal score. Used for:

  • • Milestone progress
  • • Solo leaderboard
  • • Personal ranking rewards

🛡️ Alliance Defense Points

Everyone's contributions combined. Used for:

  • • Difficulty unlocks
  • • Alliance leaderboard
  • • Alliance-related reward progress

This event rewards participation. A few monsters carrying the alliance helps. A whole alliance showing up helps a LOT more.

📈 Difficulty Levels

Tap a difficulty to see what it takes.

Difficulty 1

UNLOCKED

Alliance points required

695,400

Full-clear point pool

Rule #1 — one step at a time

The alliance can only select up to one difficulty above its highest previously cleared level.

Rule #2 — hit the alliance score

The alliance's all-time best score must also meet the required threshold.

🧱 The first big wall

Going from Difficulty 1 to Difficulty 2 requires 12.726M Alliance Defense Points. That's why participation matters so much. After that the increases are much smaller and progression becomes steadier.

🎁 Rewards

Ten tiers awarding Alliance Coins

All 10 = 65,000 Alliance Coins. Both the Solo AND Alliance requirement must be exceeded to claim a tier.

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Alliance Coins icon

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🚨 How to Make the Mafia Very Happy

A short list of ways to donate points to organised crime.

🧠 The Reaper Mafia Checklist

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⚡ Quick Guide

Mafia Attack — Quick Guide

20 Waves | ~33 Minutes

Online

  • 💀 Wave 7 — +8:00
  • 💀 Wave 14 — +21:00
  • 💀 Wave 17 — +26:30

HQ

  • 👑 Wave 10 — +14:30
  • 👑 Wave 20 — +33:00

Remember

  • • 2 PD losses = personal waves stop
  • • Reinforcing = bonus points
  • • HQ losses don't count toward your personal 2-loss cap
  • • ~72% of the Difficulty 1 pool = Waves 7, 10, 14, 17 & 20
  • • Chief's Office Lv. 7+ required
  • • R4 / R5 starts the event

Five alarms. Twenty waves. One very bad day for the Mafia.