Section
City & Headquarters
Welcome to your department, Chief. From keeping the resources flowing to unlocking upgrades and strengthening your city, every building has a job. Here's what everything does—and where your resources are actually worth spending.
Police Headquarters
Step inside HQ. These rooms keep your department running, your resources growing, and your city bonuses working behind the scenes.
Chief's Office
1Resource Rooms
4
Resource RoomArmoryAmmo production room. Workbenches, Gear Lockers, Gun Racks and Gunsmiths.View Details
Resource RoomPolice CellCash production room. Cells, Security Cameras and Alarms.View Details
Resource RoomElectrical RoomElectricity production room. Generators, Battery Cabinets and Electricians.View Details
Resource RoomGas StationGas production room. Gas Pumps, Gas Storage Tanks, Fire Sandboxes and Gas Attendants.View DetailsBonus Rooms
6
Bonus RoomReceptionReport-handling room. Counters, Seats, Printers, Decorations and File Cabinets.View Details
Bonus RoomDetective DivisionDetectives' offices for handling cases. Office Desks, Coffee Machines, Case Boards and more.View Details
Bonus RoomPatrol DivisionPatrol Officers prepare for duty here. Lockers, Coffee Machine and Case Board.View Details
Bonus RoomParking LotWhere Patrol Cars are parked. Patrol Cars, Parking Gate and Security Wall.View Details
Bonus RoomPress OfficeHome of the six Chief Orders — temporary department-wide boosts.View Details
Bonus RoomMotor SquadHome of Patrol Battles — assign Heroes, clear stages and earn offline rewards.View DetailsPolice Department
Outside HQ is where the rest of the department gets to work. Explore each building to see what it does, when it unlocks, and how it helps your city grow.
City BuildingHero HallHero Recruitment — Epic and Legendary pools, published probabilities and the Point Chest.View Details
City BuildingArenaArena Competition — challenge other Chiefs, Arena Point rules, daily and weekly ranking rewards, Arena Coins and the Arena Store.View Details
City BuildingIntel CenterIntel Cases — daily Intel refreshes, 15-hour availability, Intel Case Level, Criminal Level and Bounty Intel.View Details
City BuildingRecovery CenterRecovery and Loyalty — Reserve Officers recruited after Hospital overflow, Loyalty growth and Squad integration.View Details
City BuildingHospitalTreats injured Officers — Hospital Capacity, Minor Scrapes, healing selection, resources and healing time.View Details
City BuildingResearch CenterResearches technology — base Research Speed by level, Power and access to more advanced technology.View Details
City BuildingWarehouseStores and protects resources — base Warehouse Capacity by level, Power, protected resources and Lavish Reception reset times.View Details
City BuildingCommand CenterCommands rallies and deployments — base Rally Capacity, base Deployment Capacity and Power by level.View Details
City BuildingDispatch CenterSends and receives Alliance Assistance and Reinforcements — confirmed Level 1–30 Power progression.View Details
City BuildingGuard AcademyTrains Guards and unlocks more powerful Guard tiers — confirmed Level 1–30 Power progression.View Details
City BuildingMarksman AcademyTrains Marksmen and unlocks more powerful Marksman tiers — confirmed Level 1–30 Power progression.View Details
City BuildingBiker AcademyTrains Bikers and unlocks more powerful Biker tiers — confirmed Level 1–30 Power progression.View Details
City BuildingSecurity WallThe Police Department’s first line of defense — Wall Durability, stationed Heroes, burning and relocation.View Details
City BuildingMonumentOpens the Milestone system — confirmed Chief, alliance and Statewide achievement milestones.View Details
City BuildingSuggestion BoxCitizen feedback and daily Public Opinion — Letters, Emergency Assistance and five Satisfaction reward thresholds.View DetailsPolice Marina
The Police Marina gets its own section — it's your route beyond the city, and it will expand as more of that content becomes available.
Future island content will be added here once it's confirmed in game.


