Section

Heroes

Every Chief needs the right crew. Meet the heroes behind your department, find out what they do best, and figure out who's worth those precious upgrade materials.

Hero Academy

Hero Command Center

Learn the classes, build the right five, and stop feeding every Hero your EXP.

Heroes do far more than simply add Power. They lead your squads during Patrol and Arena, command Officers during Deployment, provide class buffs, improve your economy, and eventually unlock some of the strongest late-game bonuses in Police Chief.

The biggest mistake is treating every Hero equally.

Your goal is to understand what each Hero is actually built to do, then focus your resources where they matter most.

Hero systems overlap between generations, but Gen 2 — Part 2 introduces stronger baseline scaling, universal-fragment accessibility, and a much more synergistic three-Hero combat roster.

Hero Class Triangle

Guards are your frontline. They soak damage, protect the rest of the squad, and usually bring defensive or disruption abilities.

Guard Biker Marksman Guard

Guard heroes

Counters are not everything

The counter triangle matters, but Hero quality, skills, gear, stars, team synergy, and raw scaling can still overpower a class advantage.

Combat vs Development

Combat

Built for fighting.

Combat Heroes focus on Patrol, Arena, PvP, Vault and PvE combat — attack, defense, penetration, healing, damage reduction and crowd control.

Gen 1 combat heroes

Gen 2 — Part 1 combat heroes

Gen 2 — Part 2

All three Gen 2 — Part 2 Heroes are primarily combat-focused.

Development

Built to make your city work harder.

Development Heroes focus on production, confiscation speed, gathering, construction, economy and resource efficiency.

Gen 1 development heroes

Gen 2 — Part 1 development heroes

Development Heroes are not automatically bad in combat. Sea-ah in particular has a meaningful combat-oriented Patrol kit despite carrying the Development trait, and Hikari works as a Development/support hybrid with Attack Speed and team buffs.

Tony is the exception

Tony is the only Legendary Development Hero in Gen 1. The Rare Development Heroes are excellent early utility Heroes, but their lower stat scaling means they fall behind stronger combat Heroes later. Tony combines Development utility with Legendary-level combat scaling, so he remains useful much longer.

Choose a Hero Generation

Gen 1 — Original Heroes

13 Heroes4 Rare5 Epic4 Legendary

Gen 2 — Part 1 + Part 2

6 HeroesPart 1: 3 SRPart 2: 3 Legendary

Gen 3 — Coming Soon

3 announced heroesDetails pending release

Gen 1

Gen 1 established the original Hero roster and introduced nearly every core Hero system still used today. Gen 1 contains 13 Heroes across three quality tiers; Gen 2 later added three SR officers (Part 1) and three Legendary heroes (Part 2).

4 Rare5 Epic4 Legendary8 Combat5 Development

Gen 1 quick reference

CassieRareGuardDevelopment0.65×Cash production & confiscation
GusRareGuardDevelopment0.65×Gas production & confiscation
AlvinRareBikerDevelopment0.65×Ammo production & confiscation
ZocRareMarksmanDevelopment0.65×Electricity production & confiscation
LeonEpicGuardCombat0.80×Shield tank & damage reduction
GaryEpicBikerCombat0.80×Healing & team attack buffs
LucyEpicMarksmanCombat0.80×Damage boost & damage reduction
VixenEpicBikerCombat0.80×Penetration & survivability
RixEpicMarksmanCombat0.80×Energy efficiency & dispatch speed
BrookeLegendaryGuardCombat1.10×Heavy Guard damage & survivability
AndreLegendaryGuardCombat1.25×Highest Gen 1 raw scaling
ScarlettLegendaryBikerCombat1.00×Burst damage + stun
TonyLegendaryMarksmanDevelopment1.00×Construction speed/cost

Tap any row to open that Hero's full profile.

Gen 2 — Part 1

Gen 2 — Part 1 introduces the SR rarity tier and expands the original hero roster with additional specialized utility heroes. Gen 2 — Part 2 is Samuel, Pamela and Franklin.

HeroClassTraitMain value
Spark Sea-ahMarksmanDevelopmentCombat/Research hybrid
Helpful HikariMarksmanDevelopmentAttack Speed support + healing development
Bloodhound DmitryBikerCombatEnemy debuffs + pursuit utility

Gen 2 — Part 1 expands the roster with three specialized SR heroes. Sea-ah bridges combat and research, Hikari provides team support and healing development bonuses, while Dmitry combines enemy debuffs with Criminal Pursuit utility.

Hero Systems Explained

Gen 2 — Part 2 — The Legendary Trio

Samuel, Pamela and Franklin are the first major expansion to the original Hero lineup. Unlike Gen 1, Gen 2 — Part 2 launches as a complete Legendary class triangle: Samuel (Guard), Pamela (Biker) and Franklin (Marksman). All three are Combat Heroes.

Gen 2 — Part 2 Quick Comparison

AttributeSamuelPamelaFranklin
ClassGuardBikerMarksman
RoleDamage-amp bruiserDedicated healerAoE stun DPS
Signature+Damage TakenAoE Heal1.5s AoE stun
Hard CCNone1s single target1.5s AoE + passive
ATK / HP Scaling1.2×1.2×1.2×
DEF Scaling1.2×1.0×1.0×
Attack Speed150013501000

Samuel is currently unique because his Defense also receives 1.2× scaling.

Premium 1.2× scaling

All three Gen 2 — Part 2 Heroes receive approximately 1.2× Attack, 1.2× HP and 1.2× overall scaling. Samuel also receives 1.2× Defense.

Gen 1 Rare0.65×

Cassie · Gus · Alvin · Zoc

Gen 1 Epic0.80×

Leon · Gary · Lucy · Vixen · Rix

Gen 1 Standard Legendary1.00×

Scarlett · Tony

Gen 1 — Brooke1.10×

Legendary Guard

Gen 2 — Part 2 — All three1.20×

Samuel · Pamela · Franklin

Gen 1 — Andre1.25×

Highest documented scaling

Andre has the highest Attack/HP scaling currently documented at 1.25×. Gen 2 — Part 2 Heroes sit just below him at 1.20×, while Samuel uniquely also receives 1.20× Defense scaling.

How to Get Gen 2 — Part 2 Heroes

Samuel

Lucky Wheel

Replaced Tony in the Lucky Wheel rotation.

Pamela

Daily Special Packs

Replaced Tony in Daily Special offerings.

Franklin

Hall of Heroes

Replaced Scarlett in Hall of Heroes.

None of the three currently come from standard Legendary Recruitment.

The Universal Fragment Advantage

All three Gen 2 — Part 2 Heroes can use Legendary Universal Hero Fragments for star progression. This makes them dramatically easier to develop than Heroes locked exclusively to their own fragments.

Universal fragments accepted

Own-fragment restricted

If you've been hoarding Legendary Universal Hero Fragments, Gen 2 — Part 2 finally gives you three powerful targets with completely different roles.

Gen 2 — Part 2 Team Synergy

Samuel applies increased Damage Taken. Franklin dumps heavy AoE damage and crowd control into that window.

Gen 2 — Part 2 is one of the first rosters that feels intentionally designed as a three-Hero package rather than three unrelated Heroes.

Who Should I Build First?

#1

Pamela

Best first investment for most players

  • Only dedicated healer
  • AoE heal
  • Lowest-HP smart heal
  • Stun utility
  • Universal healing amplifier with exclusive equipment

Healing cannot be replaced by raw Attack alone.

#2

Franklin

Best second investment

  • 1.5-second AoE stun
  • High AoE pressure
  • Repeated passive stuns
  • Rally Penetration
  • Secondary healing with exclusive equipment

Especially strong for PvP, Alliance combat and difficult PvE waves.

#3

Samuel

Excellent, but roster dependent

  • Strong Guard
  • 1.2× Defense
  • Self-heal
  • Fastest attack speed
  • Team Attack Speed
  • +Damage Taken debuff

If you already own a heavily invested Andre or Brooke, Samuel may feel more like a specialized side-grade than a mandatory replacement.

Gen 2 — Part 2 Fragment Strategy

  1. 1Recruit all threeGet Samuel, Pamela and Franklin unlocked.
  2. 2Get all three to ★1Exclusive Equipment unlocks at Star 1.
  3. 3Choose your priority HeroPamela recommended for most players.
  4. 4Concentrate fragmentsPush that one Hero to ★3.
  5. 5Then move onOnly then begin heavily investing in the next Hero.

Don't spread universal fragments evenly

Three mediocre ★2 Heroes are usually less valuable than one properly built ★3+ centerpiece.

Where Should My Resources Go?

  1. 1Build a Core FiveFocus primarily on five combat Heroes. General structure: 2 Guards, 1 Biker, 1 Marksman, 1 Flex. For Gen 2 — Part 2 players, composition can change significantly because Pamela and Franklin add roles Gen 1 did not previously have.
  2. 2Hero LevelPush priority Heroes to your current PD cap.
  3. 3GearEquip at least Epic gear on all four slots.
  4. 4Skills to L3Bring every important skill to L3 before heavily specializing.
  5. 5Star ProgressionAdvance Stars enough to unlock important progression thresholds.
  6. 6Exclusive EquipmentIf the Hero has it, this becomes a major priority after ★1.
  7. 7Legendary Gear + ForgeLate-game optimization.

Where Gen 2 — Part 1 SR Heroes Fit

These heroes offer specialized utility — they are not automatic upgrades over established Legendary heroes.

  • Useful for players wanting a hybrid Marksman who contributes to combat while also improving Tech Research.
  • Useful as a support Marksman who improves team Attack/Attack Speed and helps Hospital Healing Speed.
  • Useful for Biker teams, enemy debuffing, and players who frequently pursue criminals.

Gen 2 — Part 2 Changes Everything

  • Samuel — frontline Guard
  • Pamela — sustain / healing
  • Franklin — AoE control DPS

Then fill the remaining two positions with your strongest Gen 1 combat Heroes.

Pamela creates entirely new roster-building possibilities because a true dedicated healer did not previously exist.

Boot Camp — Level Your Bench Without Wasting EXP

Your five highest-level Heroes automatically become Boot Camp instructors. Boot Camp Heroes inherit the level of the lowest-level instructor among those five.

Example — top five heroes

Lv 70Lv 70Lv 68Lv 65Lv 60

Boot Camp level: Lv 60

Automatic instructors

The game chooses your top five.

Level matching

Bench Heroes match the lowest instructor.

Stars still work

You can still ascend Stars.

Skills still work

You can still upgrade Skills.

24-hour cooldown

Removing a Hero puts that slot on cooldown.

More slots

Chief's Office upgrades unlock more Boot Camp capacity.

Strategy

Spend Hero EXP on your core five. Use Boot Camp to make the rest of your roster usable.

Common Hero Mistakes

Spreading EXP across everyone

Bad: 8 Heroes at Lv 40. Better: 5 priority Heroes pushed as high as possible.

Ignoring Hero scaling

Rare Heroes can be useful. That does not mean they deserve the same long-term investment as premium Legendaries.

Forgetting class counters

Raw Power alone does not tell the whole story.

Ignoring Deployment skills

A Hero can be average in Patrol but extremely valuable on the State Map.

Ignoring exclusive gear

For Heroes that have it, Exclusive Equipment becomes a major late-game system.

Sacrificing Legendary gear

Never do this. It provides 0 enhancement EXP.

Spreading Universal Fragments

Especially important with Gen 2 — Part 2. Concentrate your fragments.

Find a Hero

Gen
Class
Trait
Quality
Exclusive

19 of 19 heroes

Quick Summary — Hero Roster Update

  • Gen 1 now has Part 1 and Part 2.
  • Gen 2 — Part 1 introduces Spark Sea-ah, Helpful Hikari and Bloodhound Dmitry — all three are SR heroes.
  • Sea-ah is a Marksman Development hybrid focused on multi-hit combat and Research Speed.
  • Hikari is a Marksman Development support hero focused on Attack, Attack Speed and Hospital Healing Speed.
  • Dmitry is a Biker Combat hero focused on debuffs, Attack Speed and Criminal Pursuit Speed.
  • Do not confuse these heroes with Gen 2 — Part 2, which is Samuel, Pamela and Franklin.

19 released heroes · 13 in Gen 1 · 3 in Gen 2 — Part 1 · 3 in Gen 2 — Part 2 · 3 Gen 3 heroes coming soon.

Quick Hits

Classes

  • Guard beats Biker
  • Biker beats Marksman
  • Marksman beats Guard

Gen 1

  • 13 Original Heroes

Gen 2

  • Part 1 — 3 SR Heroes
  • Part 2 — 3 Legendary Heroes

Gen 3

  • 3 heroes — Coming Soon

Best Gen 1 Scaling

  • Andre — 1.25×

Gen 2 — Part 2 Scaling

  • All three — 1.20×

Gen 2 — Part 2 Tank Exception

  • Samuel — 1.20× Defense

Only Dedicated Healer

  • Pamela

Heavy Crowd Control

  • Franklin

Universal Fragments

  • Samuel
  • Pamela
  • Franklin

Development Standout

  • Tony

Exclusive Equipment

  • Gen 1: Brooke, Andre, Scarlett, Tony
  • Gen 2 — Part 2: Samuel, Pamela, Franklin

Gen 1

13 heroes

Original heroes — the founding crew of your department, 13 heroes across every type, focus and rarity.

Gen 2 — Part 1

3 heroes

Three SR officers — Sea-ah, Hikari and Dmitry — adding combat, support, development and utility options.

Gen 2 — Part 2

3 heroes

Three Legendary / SSR heroes — Samuel, Pamela and Franklin. Profiles are being filled in from verified in-game screenshots.

Gen 3 — Coming Soon

3 announced

Coming Soon — announced heroes. Details will be added once they are released and verified.

ClassifiedEarthshaker MarcusGen 3Coming Soon
ClassifiedPhantasm LexieGen 3Coming Soon
ClassifiedTuba DukeGen 3Coming Soon
19 released heroes · 3 Gen 3 coming soon.

All

Every hero record — 19 released heroes plus 3 Gen 3 heroes coming soon.

Type
Focus
Rarity

22 of 22 hero records

ClassifiedEarthshaker MarcusGen 3Coming Soon
ClassifiedPhantasm LexieGen 3Coming Soon
ClassifiedTuba DukeGen 3Coming Soon