
City & Headquarters
⚡ Electro Core
Push Past Level 30
Level 30 is no longer the finish line.
Once Electro progression becomes available, seven important buildings can continue upgrading through Electro Levels, opening stronger troop bonuses, larger capacities and powerful late-game combat abilities.
Think of Electro Cores as one of the currencies that officially says: “Congratulations. You survived the early game. Welcome to the expensive part.”
Unlock
Chief's Office Lv. 30
Electro progression availability
Buildings
7
Electro Buildings
Current Cap
Electro Level 3
Building Level 45
Total to Max All 7
7,890
Electro Cores
Note on unlocking
Mechanics
⚡ How Electro Levels Work
Electro upgrades do not jump directly from one full Electro Level to the next.
Each Electro Level contains 5 upgrade stages, sometimes called tiers or sub-levels.
30-1 → 30-2 → 30-3 → 30-4 → 30-5 → Electro Level 1
Each individual upgrade provides progress and bonuses. Once all five stages in the bracket are finished, the building reaches the next full Electro Level.
One Electro Level = 5 stages
| Building Progress | Electro Progress |
|---|---|
| Level 30 → 34 | Electro progression toward EL1 |
| Level 35 → 39 | Electro Level 1 progression |
| Level 40 → 44 | Electro Level 2 progression |
| Level 45 | Electro Level 3 — Current Max |
Current Cap: EL3
Higher Electro Levels may appear in game text or future systems, but Electro Level 3 / Building Level 45 is the current reachable cap covered by this guide.
The main event
🏢 The 7 Electro Buildings
Per-stage requirements (cores, resources, prerequisites, times, power and stat gains) are being collected from in-game screenshots and will appear inside each popup.
Numbers
🔢 Electro Core Costs
Each Electro Level requires 5 upgrades, so the values below are the Electro Cores needed for one stage.
| Building | Cores |
|---|---|
| Chief's Office | 132 |
| Dispatch Center | 33 |
| Command Center | 26 |
| Hospital | 26 |
| Guard Academy | 59 |
| Marksman Academy | 59 |
| Biker Academy | 59 |
| All Buildings — One Stage | 394 |
| All Buildings — Full EL1 | 1,970 |
7,890 Electro Cores
Total needed to take all seven buildings through EL3.
And yes… you still need all the normal resources too. Because apparently the Cores weren't painful enough.
Tool
🧮 Electro Core Calculator
Electro Cores still required
2,640
15 upgrade stages remaining for the Chief's Office
Electro Core costs only. Normal resource requirements are still being collected and are not included.
Combat
👮 Turn Your Troops Into an Electro Squad
The three Training Academies are where Electro progression becomes especially important for combat. When an Academy reaches a new Electro Level, troops trained from that Academy become stronger automatically.
- no separate Electro troop upgrade button
- no additional Electro training currency
- no second troop-training system
The troop's Electro strength is tied directly to the Electro Level of its Academy.
EL3 is the big payoff
Strategy
🎯 Where Should I Spend My Cores?
- 1
Your Main Troop Academy
Choose whichever troop type your account relies on most. Marksman main? Push Marksman Academy. Guard main? Push Guard Academy. Biker main? Push Biker Academy. The biggest combat reward is getting your primary Academy all the way to EL3 for its Electro skill.
- 2
Finish That Academy to EL3
Avoid spreading Cores across all three academies too early if it delays your first EL3 combat skill.
- 3
Command Center / Hospital
These are among the cheapest Electro buildings and provide useful capacity increases.
- 4
Dispatch Center
Useful when reinforcement capacity becomes important for your alliance and larger battles.
- 5
Other Academies
Work toward additional Electro troop types after your primary setup is established.
- 6
Chief's Office
Upgrade it when required for progression or when your account is ready for the very expensive headquarters push.
The Chief's Office is impressive. Your army winning fights is more impressive.
Disclaimer
Farming
💰 Where Do Electro Cores Come From?
✅ Daily Tasks
The dependable free trickle.
🎯 Recurring Events
Hot Pursuit, Alliance Mobilization, Dawn of Justice, Alliance Showdown and other Electro Core event reward grids.
🎟️ Battlepass / Weekly Pass
Electro Core Weekly Pass and similar reward tracks.
📦 Electro Core Chests
Variable Core rewards.
🛒 Packs
Electro Core Packs, Weekly Packs, Value Packs, Night Market offers and other rotating purchases.
Free players can absolutely collect Cores — just expect Electro progression to be a marathon rather than a sprint.
Event
🌩️ Storm & Subdue
Warnings
⚠️ Don't Do This
❌ Cancel an Electro Upgrade
Cancelling an Electro upgrade currently refunds only 50% of the Electro Cores. Normal resources are refunded, but speedups are not.
Only Start What You Intend to Finish — Electro Cores are far too slow to collect to voluntarily delete half of them.
❌ Forget About Normal Resources
Every Electro stage also consumes large amounts of Cash, Gas, Ammo and Electricity.
Having the Cores does not automatically mean you can afford the upgrade. Welcome to late-game economics.
❌ Spread Cores Everywhere Too Early
Putting a few stages into every Academy can look productive, but it can delay the EL3 combat skill on your strongest troop type.
A finished power spike usually beats seven unfinished projects.
❌ Let Depleted Cores Expire
During Storm & Subdue, redeem them before the event shop closes.
Unused Depleted Cores do not become Electro Cores when the event ends.
Quick Summary
✅ Electro Core Quick Hits
Electro progression begins after the Level 30 stage of the game and uses Electro Cores.
There are currently 7 Electro Buildings.
Each Electro Level contains 5 upgrade stages.
Current maximum is Electro Level 3 / Building Level 45.
The three Academies are the major combat upgrades.
Academy EL3 unlocks:
Guard — EM Shields · Biker — EM Motorcycles · Marksman — EM Ammo
Command Center, Hospital and Dispatch increase important capacities.
Maxing all seven currently requires 7,890 Electro Cores
plus normal resources.
Cancelling an Electro upgrade costs 50% of the Cores used.
A strong general priority is:
Main Academy → EL3 → useful capacity buildings → other Academies → Chief's Office as progression requires
