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Electro Core suspended in an energy chamber

City & Headquarters

⚡ Electro Core

Push Past Level 30

Level 30 is no longer the finish line.

Once Electro progression becomes available, seven important buildings can continue upgrading through Electro Levels, opening stronger troop bonuses, larger capacities and powerful late-game combat abilities.

Think of Electro Cores as one of the currencies that officially says: “Congratulations. You survived the early game. Welcome to the expensive part.”

Unlock

Chief's Office Lv. 30

Electro progression availability

Buildings

7

Electro Buildings

Current Cap

Electro Level 3

Building Level 45

Total to Max All 7

7,890

Electro Cores

Note on unlocking

Electro progression may also depend on server-age / game progression requirements. Current information indicates Electro Core availability begins around 70 days of server age, so treat this as an additional requirement rather than the only one.

Mechanics

⚡ How Electro Levels Work

Level 30EL1EL2EL3

Electro upgrades do not jump directly from one full Electro Level to the next.

Each Electro Level contains 5 upgrade stages, sometimes called tiers or sub-levels.

30-1 → 30-2 → 30-3 → 30-4 → 30-5 → Electro Level 1

Each individual upgrade provides progress and bonuses. Once all five stages in the bracket are finished, the building reaches the next full Electro Level.

One Electro Level = 5 stages

Building ProgressElectro Progress
Level 30 → 34Electro progression toward EL1
Level 35 → 39Electro Level 1 progression
Level 40 → 44Electro Level 2 progression
Level 45Electro Level 3 — Current Max

Current Cap: EL3

Higher Electro Levels may appear in game text or future systems, but Electro Level 3 / Building Level 45 is the current reachable cap covered by this guide.

The main event

🏢 The 7 Electro Buildings

Per-stage requirements (cores, resources, prerequisites, times, power and stat gains) are being collected from in-game screenshots and will appear inside each popup.

Numbers

🔢 Electro Core Costs

Each Electro Level requires 5 upgrades, so the values below are the Electro Cores needed for one stage.

BuildingCores
Chief's Office132
Dispatch Center33
Command Center26
Hospital26
Guard Academy59
Marksman Academy59
Biker Academy59
All Buildings — One Stage394
All Buildings — Full EL11,970

7,890 Electro Cores

Total needed to take all seven buildings through EL3.

And yes… you still need all the normal resources too. Because apparently the Cores weren't painful enough.

Tool

🧮 Electro Core Calculator

Electro Cores still required

2,640

15 upgrade stages remaining for the Chief's Office

Electro Core costs only. Normal resource requirements are still being collected and are not included.

Combat

👮 Turn Your Troops Into an Electro Squad

The three Training Academies are where Electro progression becomes especially important for combat. When an Academy reaches a new Electro Level, troops trained from that Academy become stronger automatically.

  • no separate Electro troop upgrade button
  • no additional Electro training currency
  • no second troop-training system

The troop's Electro strength is tied directly to the Electro Level of its Academy.

EL3 is the big payoff

The Academies receive smaller stat increases along the way, but their unique passive combat skills unlock only once that Academy reaches Electro Level 3.

Strategy

🎯 Where Should I Spend My Cores?

  1. 1

    Your Main Troop Academy

    Choose whichever troop type your account relies on most. Marksman main? Push Marksman Academy. Guard main? Push Guard Academy. Biker main? Push Biker Academy. The biggest combat reward is getting your primary Academy all the way to EL3 for its Electro skill.

  2. 2

    Finish That Academy to EL3

    Avoid spreading Cores across all three academies too early if it delays your first EL3 combat skill.

  3. 3

    Command Center / Hospital

    These are among the cheapest Electro buildings and provide useful capacity increases.

  4. 4

    Dispatch Center

    Useful when reinforcement capacity becomes important for your alliance and larger battles.

  5. 5

    Other Academies

    Work toward additional Electro troop types after your primary setup is established.

  6. 6

    Chief's Office

    Upgrade it when required for progression or when your account is ready for the very expensive headquarters push.

The Chief's Office is impressive. Your army winning fights is more impressive.

Disclaimer

Upgrade priority can change depending on prerequisites, your troop composition, account goals, events and future Electro requirements.

Farming

💰 Where Do Electro Cores Come From?

Daily Tasks

The dependable free trickle.

🔍 Intel Center

Intel cases and related activities can provide Electro Core rewards.

🎯 Recurring Events

Hot Pursuit, Alliance Mobilization, Dawn of Justice, Alliance Showdown and other Electro Core event reward grids.

🎟️ Battlepass / Weekly Pass

Electro Core Weekly Pass and similar reward tracks.

📦 Electro Core Chests

Variable Core rewards.

🛒 Packs

Electro Core Packs, Weekly Packs, Value Packs, Night Market offers and other rotating purchases.

Free players can absolutely collect Cores — just expect Electro progression to be a marathon rather than a sprint.

Event

🌩️ Storm & Subdue

Warnings

⚠️ Don't Do This

Cancel an Electro Upgrade

Cancelling an Electro upgrade currently refunds only 50% of the Electro Cores. Normal resources are refunded, but speedups are not.

Only Start What You Intend to Finish — Electro Cores are far too slow to collect to voluntarily delete half of them.

Forget About Normal Resources

Every Electro stage also consumes large amounts of Cash, Gas, Ammo and Electricity.

Having the Cores does not automatically mean you can afford the upgrade. Welcome to late-game economics.

Spread Cores Everywhere Too Early

Putting a few stages into every Academy can look productive, but it can delay the EL3 combat skill on your strongest troop type.

A finished power spike usually beats seven unfinished projects.

Let Depleted Cores Expire

During Storm & Subdue, redeem them before the event shop closes.

Unused Depleted Cores do not become Electro Cores when the event ends.

Quick Summary

✅ Electro Core Quick Hits

1

Electro progression begins after the Level 30 stage of the game and uses Electro Cores.

2

There are currently 7 Electro Buildings.

3

Each Electro Level contains 5 upgrade stages.

4

Current maximum is Electro Level 3 / Building Level 45.

5

The three Academies are the major combat upgrades.

6

Academy EL3 unlocks:

Guard — EM Shields · Biker — EM Motorcycles · Marksman — EM Ammo

7

Command Center, Hospital and Dispatch increase important capacities.

8

Maxing all seven currently requires 7,890 Electro Cores

plus normal resources.

9

Cancelling an Electro upgrade costs 50% of the Cores used.

10

A strong general priority is:

Main Academy → EL3 → useful capacity buildings → other Academies → Chief's Office as progression requires

Back to City & HeadquartersUpgrade data is added as screenshots are collected. Nothing here is estimated.