Hot Pursuit event artwork — a masked fugitive firing from a purple getaway truck while a police cruiser gives chase
3-Day EventSolo + Alliance50 StagesElite Bounty BossesElectro Core Rewards

Hot Pursuit

Hunt them down. Clear the ladder. Collect the bounty.

Hot Pursuit is basically one giant fugitive hunt. First you climb a 50-stage Solo ladder, then the alliance piles in for Elite Bounty and we drop massive Fugitive Bosses together. The plan: pick smart → hunt fugitives → beat the power walls → help your alliance → murder the giant boss → collect shiny things. Simple enough. Until the fugitive decides to have 376M power.

Start the Chase

How Hot Pursuit Works

Two halves. One event. Start alone, finish together.

Part 1

Solo Hot Pursuit

  1. 1Choose Difficulty
  2. 2Scout Fugitive
  3. 3Attack
  4. 4Clear Stage
  5. 5Repeat
  6. 6Reach Stage 50
  • You choose ONE difficulty for the entire event.
  • Scout fugitives onto the world map and defeat them one at a time.
  • There are 50 stages and they must be completed in order.
  • The fugitive is a straight-up power check — no counters, no hidden mechanics. If your march can beat it, you win.

Part 2

Elite Bounty

  1. 1Alliance Clears Solo Requirements
  2. 2Boss Unlocks
  3. 3R4+ Scouts Boss
  4. 4Everyone Attacks
  5. 5Boss Dies
  6. 6Everyone Gets Paid
  • As enough members clear the required Solo difficulties, the alliance unlocks increasingly powerful Fugitive Bosses.
  • These bosses are not meant for one giant hit.
  • They have damage caps per attack, so the alliance repeatedly attacks until the HP is gone.

Choose Your Difficulty

Tap a difficulty to see its Stage 1 power, Stage 50 power and clear rewards.

Stage 1

27.93M

Stage 50

231.66M

Clear Reward Highlights

  • ⚡ Electro Core ×45
  • Legendary Fragment ×11
  • 100 Diamonds ×40
  • 1-Hour Speedup ×21
  • 1K Hero EXP ×200
  • Resource Chest ×2,000

Zarael's Rule #1

Finish what you start.

  • You can only choose one difficulty per Hot Pursuit event.
  • The next difficulty is unlocked by completely clearing all 50 stages of the current one.
  • So don't pick something just because the game lets you.

No full-clear reward

No next-difficulty unlock

Sad Reaper noises

Clear all 50. Then move up next Hot Pursuit.

The 50-Stage Ladder

The power does not climb smoothly. Every 10th stage is a wall.

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Start → Stage 50. Big red squares are Power Walls.

Watch the ×10 stages

Every 10th stage the fugitive suddenly becomes roughly 2.5×–3.7× stronger, then the power drops again on the next stage. Easy Stage 19: 83,160 → Stage 20: 313,380 😈 → Stage 21: 158,400. So don't panic when Stage 20 punches you in the face. That's normal — and those ×10 stages carry the better instant rewards: Hero Fragments, Diamonds, Speedups and Resources.

Three Types of Solo Rewards

Three separate payouts. Tap a chest to open it.

Electro Core Hunters

Looking for Electro Core?

Easy, Normal and Hard do not give Electro Core in their difficulty-clear reward. Don't expect Core until you reach the upper difficulties.

Nightmare

⚡ 45 Core

Hell

⚡ 54 Core

Electro Core item

Screenshot slot — added when supplied

Fugitive Warrants

Tap the warrant to read the fine print.

Help Your Fellow Reapers

Requesting

1 Reaper

  • The first 5 times you help an ally launch a Rally, you're guaranteed a Warrant back.
  • Alliance assistance rewards also reset daily.
  • You're earning rewards while helping other members push farther.

Help people. Every day.

The Warrant giveaway trick

If you already know you can finish your difficulty without needing all your Warrants, use some on easy early stages — around 1–5. It gives other alliance members a chance to assist you and earn additional Warrants for themselves. Those extra Warrants might be exactly what they need when they hit their own Power Wall. If you don't need the help, use your easy stages to help somebody else.

Alliance rally / assistance screen

Screenshot slot — added when supplied

The Reaper Chase Plan

Tap a step to open it.

Energy: The Real Enemy

You can have enough Power to clear Hot Pursuit and STILL fail because you ran out of Energy.

Full Solo Clear

1,250 Energy

720 Energy from meals covers about 58% of a full solo run

Solo Stage

Scout 10 + Attack 15

25 Energy

Rally Stage

Scout 10 + Attack 25

35 Energy

50 × 25 = 1,250 Energy for a full 50-stage solo clear. That's a lot of donuts.

🍩 Before Hot Pursuit Starts…

Hoard. The. Donuts.

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  • During the 72-hour event, Delicious Meals give 120 Energy at 00:00 UTC and 120 Energy at 12:00 UTC.
  • Across three days: 6 Meals = 720 Energy.
  • A completely Solo 50-stage run still needs 1,250 Energy — leaving 530 Energy from regeneration or other Energy sources.
  • Energy regenerates at 1 Energy every 5 minutes, so 530 Energy ≈ 44 hours of regeneration (and that assumes your meter isn't sitting full while you sleep).
  • Daily Intel missions also use Energy.
  • If K9s are available on the server, Beacon's skill can return some Energy.

Zarael's tip

If Hot Pursuit is showing on the calendar, start saving donuts before it begins. Being strong enough for Stage 50 and running out of Energy at Stage 47 is just disrespectful.

Delicious Meal / Energy items

Screenshot slot — added when supplied

Elite Bounty

Welcome to the alliance hunt.

There are 5 Elite Bounty bosses, called Armed Hijackers. They unlock in order.

The Five Armed Hijackers

Tap a boss for HP, unlock requirement and damage cap.

Unlocked does not mean dead

Unlocking an Elite Bounty Boss only means we are allowed to spawn it. It does NOT mean we're automatically ready to kill it. Once spawned, the boss only remains for 30 MINUTES. We need active members online and ready to repeatedly attack BEFORE leadership scouts the boss. Do not spawn it and then start asking "So… who's online?" Too late.

Boss Damage Caps

The damage limit is PER ATTACK, not per player.

Boss 1

1.5M HP
Max damage / hit
50K
Best-case hits
30

Boss 2

8M HP
Max damage / hit
250K
Best-case hits
32

Boss 3

25M HP
Max damage / hit
650K
Best-case hits
39

Boss 4

55M HP
Max damage / hit
1.4M
Best-case hits
40

Boss 5

150M HP
Max damage / hit
3M
Best-case hits
50
  • You can attack repeatedly — we do NOT need 50 different people to kill Boss 5.
  • A smaller group of active players can keep marching over and over until it's dead.
  • The numbers above assume every attack reaches the maximum damage cap. Weaker marches = more attacks required.
  • The real enemy is the 30-minute timer.

Everyone Get Your Hit First

For lower bosses, do NOT immediately send every giant march we own. Boss 1 can die in roughly 30 max-damage attacks. If 40+ members are trying to participate, the boss could die before everyone gets their hit.

Reaper Boss Plan

Phase 1 — Tag It

Everyone sends a very small march / one-troop attack so members can register participation.

Phase 2 — Check

Leadership makes sure everyone who needs participation has attacked.

Phase 3 — Murder It

Once leadership gives the call: FULL SEND. Attack repeatedly until the boss is dead.

A specific minimum damage requirement may exist and is not confirmed, so members should make sure they land a legitimate successful hit rather than relying on an exact one-troop threshold.

Boss Rewards

R4+ — Do Not Randomly Spawn the Boss

Don't Be That Reaper

Tap a card to flip it over.

Hot Pursuit — 30 Second Version

Screenshot this one and send it to the alliance chat.

Solo

  1. 1.Pick ONE difficulty you can realistically finish.
  2. 2.Clear all 50 stages to unlock the next difficulty.
  3. 3.Expect Power Walls at 10 / 20 / 30 / 40 / 50.
  4. 4.Solo until you can't → Rally → use a Warrant when needed.
  5. 5.Warrants do NOT scout fugitives.
  6. 6.Help alliance members daily to earn rewards and replenish Warrants.
  7. 7.Nightmare gives 45 Electro Core.
  8. 8.Hell gives 54 Electro Core.
  9. 9.A completely Solo clear costs 1,250 Energy.
  10. 10.Save your donuts.

Elite Bounty

  1. 11.Alliance bosses unlock based on how many members clear required difficulties.
  2. 12.Bosses have a 30-minute timer.
  3. 13.Damage caps apply per attack — attack repeatedly.
  4. 14.Smaller active groups can still kill bosses by continuously marching.
  5. 15.Get participation hits in before destroying low-level bosses.
  6. 16.Rewards are based on participation, not a damage leaderboard.
  7. 17.R4+ should schedule bosses for peak alliance activity.
  8. 18.Get everyone ready BEFORE the boss appears.