Alliance Training splash art — two chiefs facing off across the Nuclear Plant
State Event60 Minute Battle30v30Free Healing

Alliance Training

A one-hour, thirty-versus-thirty battlefield where structures — not kills — produce the score. Whoever holds the most Training Points at 60:00 wins.

Battle Length

60 min

Team Size

30 + 10

Entry

CO Lv.16+

Wounded

Free Heal

Quick Summary

How It Works

Structures score. Kills do not.

  • Two alliances field up to 30 combatants each on a shared battlefield for 60 minutes.
  • Structures across the map generate Alliance Training Points while you hold them.
  • Capturing a structure for the first time pays a one-off initial control bonus, then a smaller ongoing amount for as long as you keep it.
  • Wounded officers are healed for free, so trading troops for map control is far cheaper than usual.
  • The alliance with the most Training Points when the clock hits 60:00 wins.

Event Cycle

  1. 1

    Vote · 2 Days

    Members vote for the battle time they can actually show up for.

  2. 2

    Sign Up · 2 Days

    Leadership builds Team 1 and Team 2 from the registered roster.

  3. 3

    Match · 2 Days

    Matchmaking picks the opposing alliance.

  4. 4

    Fight · 60 Minutes

    The battlefield opens. Everything above was preparation for this hour.

The one line that decides most matches

Points come from structures, not from kills. Every minute a Chief spends chasing an enemy is a minute a building is not being defended.

Eligibility

Who Can Join

Alliance Requirements

  • Top 20 alliance by Alliance Power
  • Team 1 is available by default
  • Team 2 requires Alliance Level 6+
  • Team 2 also requires 40 alliance members to have logged in during the current week
  • Minimum 15 registered members per team
  • Up to 30 combatants plus 10 substitutes

Player Requirements

  • Chief's Office Lv.16+
  • Must join the alliance before signup closes
  • Players offline 5+ days at signup cannot be assigned

The Map

The Battlefield

Tap a marker to open that structure's points, unlock time and role.

Alliance Training battlefield with the Nuclear Plant at the centre and outer structures around it

Deployment zones

Each alliance deploys from its own coloured zone. Your Blue Zone is your safe staging ground; the enemy Red Zone is where reinforcement is fastest for them and slowest for you.

Objectives

Battlefield Structures

Every structure pays an initial control bonus, then a smaller amount for as long as you hold it.

Points

Scoring & Rewards

Alliance points win the match. Personal points pay you.

How Points Are Produced

  • First capture pays a one-off initial control bonus to both the alliance and the capturing Chief.
  • While held, the structure keeps producing a smaller ongoing amount.
  • Each structure has a production cap. Once reached, half of the further points go to the alliance and half become Defensive Training Points.
  • Defensive Training Points are lost if the structure is captured by the enemy — so a long-held building is worth defending hard.
  • When a capped structure changes hands, Scattered Supplies drop onto the battlefield for anyone to collect.

Personal Reward Tiers

  • Tier 12,000 – 19,999 pts
  • Tier 220,000 – 41,999 pts
  • Tier 342,000 – 89,999 pts
  • Tier 490,000 – 179,999 pts
  • Tier 5180,000+ pts

Reward contents vary by season — the point thresholds are the reliable part.

Scattered Supplies crate dropping by parachute

Free Score On The Ground

Resupply waves and Scattered Supplies are uncontested points if — and only if — somebody is assigned to pick them up.

Payouts

Reward Tables

Alliance rewards depend on the result. Solo rewards depend on your Personal Training Points.

Alliance Rewards — If your Team wins

Golden Alliance Training reward ticket icon

2,000

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×6

Gems ×100

Alliance territory building reward icon

×2

Alliance Territory Item

Golden police badge reward icon

×4

Police Badge

Bullet stack reward icon (10K ammo)

×80

Ammo ×10K

Cash bundle reward icon (10K cash)

×80

Cash ×10K

Lightning bolt energy reward icon (10K power)

×16

Power ×10K

Alliance Rewards — If your Team loses

Golden Alliance Training reward ticket icon

1,500

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×3

Gems ×100

Alliance territory building reward icon

×1

Alliance Territory Item

Golden police badge reward icon

×2

Police Badge

Bullet stack reward icon (10K ammo)

×40

Ammo ×10K

Cash bundle reward icon (10K cash)

×40

Cash ×10K

Lightning bolt energy reward icon (10K power)

×8

Power ×10K

2,000 – 19,999personal points

Golden Alliance Training reward ticket icon

2,400

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×4

Gems ×100

Orange hero fragment puzzle piece reward icon

×2

Hero Fragment

One hour training speedup reward icon

×4

1 hr Speedup

5K EXP book reward icon

×40

5K EXP Book

20,000 – 41,999personal points

Golden Alliance Training reward ticket icon

4,800

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×8

Gems ×100

Orange hero fragment puzzle piece reward icon

×4

Hero Fragment

One hour training speedup reward icon

×8

1 hr Speedup

5K EXP book reward icon

×45

5K EXP Book

42,000 – 89,999personal points

Golden Alliance Training reward ticket icon

7,200

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×12

Gems ×100

Orange hero fragment puzzle piece reward icon

×6

Hero Fragment

One hour training speedup reward icon

×12

1 hr Speedup

5K EXP book reward icon

×50

5K EXP Book

90,000 – 179,999personal points

Golden Alliance Training reward ticket icon

9,600

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×16

Gems ×100

Orange hero fragment puzzle piece reward icon

×8

Hero Fragment

One hour training speedup reward icon

×16

1 hr Speedup

5K EXP book reward icon

×55

5K EXP Book

180,000+personal points

Golden Alliance Training reward ticket icon

12,000

Training Ticket

Blue gem cluster reward icon (100 gem pack)

×20

Gems ×100

Orange hero fragment puzzle piece reward icon

×10

Hero Fragment

One hour training speedup reward icon

×20

1 hr Speedup

5K EXP book reward icon

×60

5K EXP Book

Values read directly from the in-game Rules → Rewards screen. Solo rewards require at least 2,000 Personal Training Points, so even a quiet match is worth showing up for.

Minute By Minute

Battle Timeline

Pick a phase to see what each group should be doing.

Preparation

Battle begins, but the outer structures are still locked. Position, confirm assignments, and do not waste a teleport.

Command

Repeat Phase 1 assignments in chat and drop map markers on all six opening targets.

Strong Players

Move toward your assigned Power Control Station and sit on the approach.

Mid Players

Pair up on Emergency Stations — two Chiefs per station beats one hopeful Chief.

Support / Flex

Stage centrally so you can react in any direction the second things open.

Find Your Job

Battlefield Roles

Filter by your power level and how you like to play.

My Power

My Style

Strike Team

Strongest combat players. Break contested structures.

  • Open contested buildings on command
  • Move as a group, never solo
  • Leave once the structure is held

Anchors

Defend high-value buildings.

  • Sit on Power Stations and Nuclear
  • Call for help early, not at 10% wall
  • Never leave to chase

Flex Team

Teleport and redeploy wherever pressure appears.

  • Hold a teleport in reserve
  • Respond to markers within seconds
  • Reinforce, stabilise, move on

Collectors

Prioritise Resupply Spots and Scattered Supplies.

  • Pre-position before waves land
  • Sweep dropped supplies after a structure falls
  • Avoid main fights

Support Camp Team

Coordinate Support Squad attacks.

  • Hold Support Camp
  • Time squads ahead of player assaults
  • Report weakened structures

Command

R5/R4 watching the whole map and directing rotations.

  • Assign before battle, not during
  • Mark targets
  • Track the clock and the phase unlocks

Play Better

Strategy By Player Type

Same battlefield, three different jobs.

  • Stay on your assigned objective
  • Don't chase kills
  • Respond to map pings
  • Collect supplies you're standing next to
  • Reinforce buildings under pressure
  • Conserve teleports
  • Heal and redeploy quickly

Teleport — Worth It

  • Nuclear Plant unlock at 15:00
  • Emergency defence of a scoring structure
  • Reinforcing a contested Power Control Station
  • Landing on a Resupply wave
  • Saving a critical objective

Teleport — Wasted

  • Moving slightly closer to something
  • Chasing one enemy player
  • Random repositioning
  • Following kills across the map

Opening Split

Assign every Phase 1 building to named players before the battle starts. The land grab is decided in the sign-up channel, not at 3:00.

Power Station Economy

Two Power Control Stations held for the full hour can rival or beat a contested Nuclear Plant that changes hands every few minutes. Do the maths before you commit the map.

Nuclear Bait

The centre is designed to pull everyone in. Send a strike team, not an alliance. Enemies who over-commit hand you the outer map for free.

Map Pressure

Threaten several objectives at once. An enemy defending four places is defending none of them well.

Teleport Discipline

Always keep a handful of flex players with a teleport available. Mobility you already spent is not mobility.

Reactor Value

Halved capture time turns contested buildings over faster in your favour — its point value badly understates it.

Armory Timing

Combat buffs are worth the most when the whole strike team pushes together within the same window.

Support Camp Combo

Support Squad → strike team assault → capture → reinforce. In that order, every time.

Resupply Denial

Keep collectors separate from the strike force so supplies never wait for a fight to finish.

Overflow Recovery

When a long-held structure falls, immediately check the ground for Scattered Supplies before you re-contest it.

Avoid These

Common Mistakes

Kill Chasing

Winning personal fights while quietly losing buildings.

Nuclear Tunnel Vision

Sending everyone centre while outer structures vanish.

Teleport Spam

Burning mobility long before the moment that needed it.

No Assignments

Thirty Chiefs independently deciding where to go.

Empty Buildings

Capturing something and immediately abandoning it.

Ignoring Supplies

Leaving free score sitting on the battlefield.

No Flex Team

Everyone locked in place while another objective collapses.

Before The Whistle

Pre-Battle Checklist

Your progress is saved on this device.

Zarael & Awkie

Tips From The Field

Hard-won, mildly opinionated.

Don't chase a weak enemy across the map while they quietly take your Power Station. Congratulations — you won the fight and lost the war.

Your strongest player doesn't need to sit in one building for 60 minutes. Use heavy hitters as problem solvers.

First-capture bonuses make the opening sprint extremely valuable.

Free healing changes the normal risk calculation. Trade troops for TIME and MAP CONTROL.

If everyone goes Nuclear, nobody is defending your points engine.

A building generating points uncontested is doing more work than a player chasing personal kills.

Assign collectors before Resupply appears. "Everybody grab boxes!" is not a strategy.

One Page

The Winning Plan

  1. 1Be ready before the battle starts.
  2. 2At 3:00, immediately secure Phase 1 structures.
  3. 3Keep Power Stations scoring.
  4. 4Prepare your main rotation before 15:00.
  5. 5Contest Nuclear — don't blindly sacrifice the entire map for it.
  6. 6Use Armory, Reactor, Helicopter and Support Camp strategically.
  7. 7Collect Resupply and dropped supplies.
  8. 8Don't chase kills.
  9. 9Heal, redeploy and keep pressure on the map.
  10. 10At 60:00, the alliance with the most Training Points wins.

Battlefield Intel

Battlefield Building Intel

Know the buildings. Control the map. Win the points war.

Alliance Training isn't just about fighting. Every structure has a purpose. Some generate major points, some improve mobility, some strengthen your attacks, and others help your alliance control the battlefield faster. Tap a building to open its intel file.

View Mode

Pick a structure above to open its intel file.

Chief, What Do We Need?

Chief, We Have A Problem...

One battlefield scenario at a time. Pick the structure that solves it.

Your alliance keeps winning fights, but the enemy returns before you can establish control. What building could help?

Commander Priority Board

ZA Game Guides Strategy — our recommendations, not official game rules

  1. 0:00 – 3:00

    Prepare

    Get assignments ready and position players for the opening. No teleports wasted.

  2. 3:00

    Outer Buildings Open

    First-capture bonuses pay once. Speed genuinely matters.

  3. 15:00

    Center Fight

    The centre opens. Send a named strike team — everyone else stays on their scoring structure.

  4. Mid / Late Battle

    Hold And Rotate

    Watch Resupply Spots, defend existing scoring structures, and rotate players where enemy pressure develops.

    Do not blindly abandon scoring buildings just to chase fights.