State-wide battlefield

Capital War

One Capitol. Four Cannons. Six Hours.

Fight for the State Capitol, secure its Cannons, manage the wounded, and hold the seat long enough to decide who governs the State.

State EventEvery Two WeeksSix-Hour BattleChief’s Office 16+
State Capitol surrounded by four Cannons

Forbidden Zone warning: Entering disables your Tactical Shield. Make sure your hospital has room before the fighting begins.

Situation briefing

Quick Overview

Frequency

Every two weeks

Open briefing

Capital War returns once every two weeks, so preparation is part of the event.

Battle Length

Up to six hours

Open briefing

The battle ends at six hours unless an alliance secures an earlier instant victory.

Main Objective

Capture the State Capitol

Open briefing

The Capitol—not eliminations—is the structure that decides the winning alliance.

Instant Victory

Hold continuously for three hours

Open briefing

A three-hour uninterrupted Capitol occupation ends the battle immediately.

Time-Limit Victory

Longest total occupation

Open briefing

If no alliance reaches three continuous hours, total Capitol occupation time decides the winner.

Battlefield

One Capitol, four Cannons

Open briefing

Occupied Cannons periodically fire on the Capitol and increase pressure on its defenders.

How Capital War Works

Capture the Capitol game artwork

Step 1

Capture the Capitol

The State Capitol is the central structure being contested.

Confirmed mechanics

Battle Rules & Timeline

T–2 Hours

PDs inside the Forbidden Zone are forcibly and randomly teleported away.

T–1 Hour

Eligible Chiefs may begin teleporting into the Forbidden Zone.

During Battle

Shields are disabled. Fight for the Capitol and Cannons, deploy one squad at a time, and heal regularly.

Instant Win

A three-hour uninterrupted Capitol occupation ends the battle early.

Six-Hour Mark

If nobody completes the continuous hold, the longest total Capitol occupation wins.

After Victory

The winning Alliance Leader has ten hours to appoint the Governor.

Chief’s Office Level 16 or higher is required.

Can I Participate?

What is your Chief’s Office level?
Is your hospital prepared for heavy injuries?
Choose both answers for your briefing.

Educational only. Your answers are not stored.

Live tactical model

Interactive War Map

Selected objective

State Capitol

  • The Capitol determines the winning alliance.
  • A continuous three-hour hold wins immediately.
  • Otherwise, total occupation decides the winner after six hours.
  • Only one squad per Chief may contend at a time.

Strategy tips — not official rules

War Room Strategy

  • Clear hospital space.
  • Stock healing resources and speedups.
  • Prepare your strongest battle squad.
  • Assign rally leaders, Capitol teams, Cannon teams, reinforcers, and healers.
  • Avoid entering the Forbidden Zone too early because shields cannot be used there.
  • Confirm the alliance’s target Cannon and Capitol rotation.
Kills alone do not win Capital War. The Capitol timer does.

Practice tracker

06:00:00

Practice and planning tool only. Enter the actual battle times manually.

Personal contribution

Points & Rewards

Elimination Points

Earned by defeating enemy forces while battling for the State Capitol and Cannons.

Occupation Points

Awarded according to your squad’s combat power while occupying the Capitol or Cannons. Greater combat power produces more points.

Casualty Points

Awarded according to the number of your officers injured or killed.

Milestone Reward Path

  1. 1
    Confirmed threshold70,000 pts
    Visible reward 1: 40Visible reward 2: 2,800
  2. 2
    Confirmed threshold170,000 pts
    Visible reward 1: 40Visible reward 2: 2,800
  3. 3
    Confirmed threshold250,000 pts
    Visible reward 1: 40Visible reward 2: 560
  4. 4
    Confirmed threshold350,000 pts
    Visible reward 1: 100Visible reward 2: 140
  5. 5
    Confirmed threshold450,000 pts
    Visible reward 1: 3Visible reward 2: 23
  6. 6
    Confirmed threshold1,930,000 pts
    Visible reward 1: 3Visible reward 2: 23
  7. 7
    Confirmed threshold3,410,000 pts
    Visible reward 1: 3Visible reward 2: 23

Honor Roll Rank Rewards

Confirmed reward brackets from the event’s Ranking Rewards screens.

Rank 1
Diamonds17.3KScrolls150Ore200
Rank 2
Diamonds16.2KScrolls140Ore190
Rank 3
Diamonds15.2KScrolls130Ore180
Rank 4
Diamonds14.1KScrolls125Ore170
Rank 5
Diamonds13.9KScrolls120Ore160
Rank 6
Diamonds13.7KScrolls115Ore150
Rank 7
Diamonds13.5KScrolls110Ore140
Rank 8
Diamonds13.3KScrolls100Ore130
Rank 9
Diamonds13.0KScrolls90Ore120
Rank 10
Diamonds12.8KScrolls80Ore110
Rank 11–20
Diamonds10.8KScrolls70Ore100
Rank 21–50
Diamonds7,600Scrolls65Ore80
Rank 51–100
Diamonds5,700Scrolls50Ore70
Rank 101–150
Diamonds4,900Scrolls45Ore60
Rank 151–200
Diamonds4,600Scrolls40Ore50
Rank 201–250
Diamonds3,800Scrolls35Ore45
Rank 251–300
Diamonds3,300Scrolls30Ore40
Rank 301–350
Diamonds2,700Scrolls25Ore35
Rank 351–400
Diamonds2,200Scrolls20Ore30
Rank 401–450
Diamonds1,700Scrolls15Ore20
Rank 451–500
Diamonds1,100Scrolls10Ore15
Rank 501–550
Diamonds800Scrolls5Ore10

After the battle

Governor Selection

01

Alliance Victory

Capitol control determines the winning alliance.

02

10-Hour Window

The winning Alliance Leader appoints the Governor.

03

Governor Takes Office

No appointment means the Alliance Leader becomes Governor automatically.

04

Protection Phase

The administration remains until the next battle cycle.

Protection Phase

The battlefield locks down

After the battle cycle, protective shields cover the State Capitol and its Cannons. Use this phase to recover, coordinate appointments, and prepare for the next contest.

Blue protection shields covering the State Capitol and nearby Cannons

State administration

Official Appointments & Punishments

Attorney General appointment emblem

Attorney General

Construction Speed +10%

Research Speed +10%

Training Speed +10%

State commendations

State Honors

Commander’s Honor emblem

Commander’s Honor

1 per term

A master of battle whose strategies led the entire army towards victory.

General’s Honor emblem

General’s Honor

5 per term

Offensive and defensive mainstay who stabilized battle lines to turn the tide of battle.

Warrior’s Honor emblem

Warrior’s Honor

30 per term

Defender of the line who forged an impenetrable bulwark for the entire army.

Governor reputation

Reputation & Governor Skills

Daily Task Chests and confiscated resources give the Governor Reputation. The balance shown in a source screenshot is only an example from that Governor term, not a permanent value.

Event background

Why Are We Fighting?

Open the case file

The Mafia controls the State Capitol. Alliances enter the Forbidden Zone to break that control, contest the seat of government, and determine who will lead the State until the next Capital War.

Field card

Quick Reference

CAPITAL WAR — QUICK REFERENCE
• Every two weeks · maximum 6 hours
• Chief’s Office Level 16+ required
• One Chief, one contending squad
• Hold the Capitol continuously for 3 hours to win instantly
• Otherwise, longest total Capitol occupation wins
• Four occupied Cannons periodically fire on the Capitol
• Tactical Shields are disabled inside the Forbidden Zone
• Winning Alliance Leader has 10 hours to appoint the Governor
• Clear hospital space and follow alliance assignments

Verification archive

In-Game Sources

Need to verify a detail?

Open a compact viewer for the original rules, appointments, punishments, rewards, honors, and Governor Skills screens.

Unofficial strategy guide

Built from confirmed in-game screens and clearly labeled strategy. Capital War mechanics can change; verify live event rules before committing your alliance.

Created by Zarael & Awkie

Zarael & Awkie — Police Chief guide watermark