Furious Franklin, SSR Marksman hero, a white-bearded veteran in heavy police armor

Furious Franklin

SSRMarksmanCombatGen 2 — Part 2Exclusive: Fury

Franklin is a former military heavy-weapons specialist who brought his battlefield experience — and a very large Gatling gun — to the Police Department's Special Operations Unit. He is built to control the fight through overwhelming firepower, combining large-area damage with repeated stun effects so he can pressure multiple enemies while disrupting their attacks. Suppressive Fire hits an area and stuns affected targets for 1.5 seconds, and Concussive Round adds periodic stuns through his basic attacks. His exclusive weapon, Fury, adds an unexpected secondary role: Franklin's basic attacks also restore Health to whichever allied Hero currently has the lowest Health. He is primarily an AoE Control DPS with secondary team sustain.

Power, Level, Star Rank, squad capacity and current skill levels change as a hero is upgraded, so they are not listed as permanent hero information.

Role Summary

AoE Controller

Suppressive Fire damages enemies in an area and stuns affected targets for 1.5 seconds.

Heavy Gunner

Franklin combines his ultimate with additional AoE damage from Full Barrage.

Repeated Stuns

Concussive Round periodically turns one of Franklin's basic attacks into another stun.

Secondary Support

With Fury equipped, Franklin's basic attacks restore Health to the allied Hero with the lowest Health.

Hero Story

The Furious — Franklin was once a heavy weaponry specialist in the military who could single-handedly wield a Gatling gun to deliver high-intensity suppression. After retirement, he voluntarily joined the police's Special Operations Unit. Ferocious and fearless in combat, he was nicknamed "The Furious" by his colleagues. His Gatling gun, modified for police use, delivers stable and controllable firepower, making Franklin one of the team's most reliable sources of defensive fire.

"I don't miss. I make sure you stay down." — ZA Game Guides flavor quote, not official game dialogue.

Skills

Patrol Skills

Suppressive Fire skill icon: a burst of blue bullets raining down

Suppressive Fire

Ultimate · 10s cooldown — Franklin fires into the air, raining down a hail of bullets, dealing Attack × 200%–280% AoE Damage and stunning enemy targets for 1.5 seconds.

Key

Damage Boost — Lv. 1 → 5

Lv 1200%
Lv 2220%
Lv 3240%
Lv 4260%
Lv 5280%

1.5 SECOND AOE STUN — Suppressive Fire isn't valuable only because of its damage. The 1.5-second stun temporarily prevents affected enemies from acting, giving Franklin's team an opportunity to attack without immediate retaliation.

Full Barrage skill icon: a Gatling barrel firing a bright blue blast

Full Barrage

Active · 5s cooldown — Franklin unleashes overwhelming firepower, dealing Attack × 50%–70% AoE Damage.

AoE Damage Increase — Lv. 1 → 5

Lv 150%
Lv 255%
Lv 360%
Lv 465%
Lv 570%

AOE DAMAGE — this gives Franklin another source of area damage between Suppressive Fire activations.

Concussive Round skill icon: a golden warhead crackling with energy

Concussive Round

Passive — After every 8–5 basic attacks, Franklin's next attack fires a heavy warhead, stunning the target for 0.2–0.5 seconds.

Basic Attack Count — Lv. 1 → 5

Lv 18
Lv 27
Lv 37
Lv 46
Lv 55

Stun Duration — Lv. 1 → 5

Lv 10.2s
Lv 20.2s
Lv 30.4s
Lv 40.4s
Lv 50.5s

MORE LEVELS = FEWER ATTACKS REQUIRED — leveling Concussive Round does two things: the requirement drops from 8 attacks to 5, and the stun grows from 0.2s to 0.5s. The stun becomes both more frequent and longer.

Deploy Skills

Hail of Bullets skill icon: a golden round punching through steel plate

Hail of Bullets

Fury's devastating suppressing fire overwhelms the enemy, granting a 40% chance to increase friendly Officers' Penetration by 10%–50%.

Penetration Boost (on 40% chance) — Lv. 1 → 5

Lv 110%
Lv 220%
Lv 330%
Lv 440%
Lv 550%

40% TRIGGER CHANCE — the trigger chance is fixed at 40%. Only the Penetration value scales with skill level.

Tactical Command skill icon: Franklin in police uniform beside his Gatling gun

Tactical Command

Franklin uses his veteran experience to command his Officers, giving all our Officers a 20% chance to reduce enemy Penetration by 10%–50% when attacking. Lasts for 2 rounds.

Enemy Penetration Reduced (on 20% chance) — Lv. 1 → 5

Lv 110%
Lv 220%
Lv 330%
Lv 440%
Lv 550%

20% TRIGGER CHANCE · LASTS 2 ROUNDS — the activation chance is fixed at 20% and the debuff persists for 2 rounds. Only the reduction value scales with skill level.

Grit and Steel skill icon: golden rounds streaking through blue light

Grit and Steel

When our Officers attack, there is a 50% chance to increase their Damage by 10%–50%.

Damage Boost (on 50% chance) — Lv. 1 → 5

Lv 110%
Lv 220%
Lv 330%
Lv 440%
Lv 550%

50% TRIGGER CHANCE — the trigger chance is fixed at 50%. Only the Damage value scales with skill level.

Special Hero Talent

Hero Talent

Heavy Gun, Slower Trigger

Franklin has an Attack Speed of 1000, making his basic attacks slower than faster heroes such as Samuel. Both Concussive Round and Defensive Support depend on basic attacks, so his exclusive healing and periodic stun provide steady background value rather than rapid-fire activation. His biggest immediate impact still comes from Suppressive Fire.

Hero Talent

Open With The Ultimate

Use Suppressive Fire early to lock down key targets. The 1.5-second AoE stun creates a safe window for the rest of your squad to deal damage.

Hero Talent

Level Concussive Round

Each level shortens the basic-attack requirement (8 → 5) and lengthens the stun (0.2s → 0.5s), so the interruptions arrive more often and last longer.

Max Level & Star Attributes

These are maximum values at full level and star rank — not the stats of a newly unlocked Furious Franklin.

Patrol Skills

  • Hero Attack2,075
  • Hero Defense2,080
  • Hero Health38,920

Deploy Skills

  • Marksman Attack260.2%
  • Marksman Defense260.2%

Exclusive Equipment

Fury exclusive weapon: Franklin's customized police Gatling gun with belt-fed ammunition

Fury

Franklin's SSR Exclusive Weapon

Data Coming Soon

Fury Data Coming Soon Attributes

  • Exclusive Weapon AttributesData Coming Soon

Recorded at enhancement Data Coming Soon — this is not the base version of the equipment.

Defensive Support exclusive skill icon: a glowing blue medical cross
Equipment SkillPatrol

Defensive Support Lv. 1 → 5: 5% / 7.5% / 10% / 12.5% / 15%

Each of Franklin's basic attacks restores Health to the allied Hero with the lowest Health, equal to his Attack × 5%–15%. LOWEST-HEALTH ALLY — every basic attack automatically directs the healing toward the allied Hero currently at the lowest Health, turning Franklin into a secondary source of sustain without changing his primary role as a damage / control hero.

Precision Tuning exclusive skill icon: a Gatling barrel being upgraded
Equipment SkillDeploy

Precision Tuning Lv. 1 → 5: 5% / 7.5% / 10% / 12.5% / 15%

Franklin comprehensively upgrades Officers' weapons, increasing Rally Squad Penetration by 5%–15%. RALLY SQUAD ONLY — this is specifically a Rally Squad bonus rather than a universal deployment buff.

Franklin's customized Fury Gatling gun unlocks an additional Patrol skill and an additional Deploy skill. Weapon stat attributes are not yet confirmed — no values have been invented.

Why Franklin Matters

Why Furious Franklin Matters

Franklin's biggest strength is not simply how much damage his Gatling gun can pump out — it's how often he can stop the enemy from fighting back. Suppressive Fire combines heavy AoE damage with a 1.5-second AoE stun, letting him disrupt multiple enemies at once. Full Barrage provides additional AoE pressure between ultimates. Concussive Round then layers periodic smaller stuns into his basic attacks. Together, Franklin creates repeated windows where enemies simply cannot act. His exclusive weapon adds another dimension: Defensive Support turns every basic attack into a small heal for the teammate who currently needs it most, so Franklin remains primarily a control / damage hero while Fury contributes steady background sustain. SEASON 2 SYNERGY — Samuel applies a Damage Taken debuff → the enemy becomes more vulnerable → Franklin unleashes Suppressive Fire → heavy damage plus stun. And Franklin's basic attack → Defensive Support heals the lowest-Health ally → Pamela's Formula Refinement improves healing effectiveness → more team sustain. FULL SEASON 2 LOOP: Samuel amplifies Damage Taken → Franklin deals AoE damage and controls enemies → Pamela keeps the team alive → Fury adds additional background healing.

AoE Control DPS1.5s AoE StunRepeated StunsRally PenetrationOfficer BuffsSecondary Sustain

Chief's Tip

TIP — LET THE BIG GUN CONTROL THE ROOM

Franklin isn't just here to make the damage numbers fly. His real strength is controlling when the enemy gets to fight back. Suppressive Fire gives you a powerful AoE stun, while Concussive Round keeps adding smaller interruptions between ultimates. His exclusive healing is a great bonus, but don't mistake Franklin for your primary medic — that's Pamela's department. Build Franklin for DAMAGE + CONTROL first, then let Fury quietly help keep the squad standing while he turns the battlefield into a very loud no-fly zone.

Quick Summary

Best For

AoE damage, AoE stuns, Patrol / Arena control, enemy disruption, Rally Penetration, secondary healing, Gen 2 — Part 2 team compositions

Primary Value

Damage / Crowd Control

Secondary Value

Utility / Sustain

Combat Role

Marksman / AoE Control DPS

Rarity

SSR

Gen

Gen 2 — Part 2

Reference Poster